-SIN- said:Your 25 point buy....
I take it the stats default is 10 (some use 12??), and that this is excluding the 3 bonus points to my ability scores due to being 12th lvl (1 evry 4 isn't it?)...
Rhun said:FYI, stat default is generally "8" with point buy. I'm sure that is what Airwalkrr meant. You wil then have your 3 level increases to add in after that.
-SIN- said:Your 25 point buy....
I take it the stats default is 10 (some use 12??), and that this is excluding the 3 bonus points to my ability scores due to being 12th lvl (1 evry 4 isn't it?)...
Another thing - Action points, are you using them??
-SIN- said:OK, cool. I'll start building now, should have a complete build by tonight.
Will be Rogue 5/Monk 7. AKA a Skill Monster!
Questions....
Will you be allowing flurry of blows to be used in co-operation with sneak attacks? i.e any attacks against flat-footed/flanked opponents do unarmed damage + 3d6 (lvl 5 rog)? (with the option of dealing nonlethal dam)
-SIN- said:Can I buy ANYTHING (magical) with the 88k? (from the DMG - excluding art/rel/wond items)
-SIN- said:Uncanny dodge (Rogue) lets me keep my dex bonus even when flat footed. Monks get a wis bonus to AC which applies to flat footed & touch. Do they work in conjunction? Meaning I can't get caught flat-footed (in terms of AC), and I would still gain my wis AC bonus against touch attacks (alongside dex bonus as usual)? (so for f/footed AND touch I get Dex & Wis?)
-SIN- said:I used a character gen for this as I'm at work still!! (http://www.pathguy.com/cg35.htm) AND as far as I can tell - It worked fine.....
Haradras...
[sblock]
Name: Haradras
Male Halfling Rogue 5 / Monk 7
Lawful Neutral
Strength 10 (+0) Size: Small
Dexterity 18 (+4) Height: 3' 4"
Constitution 10 (+0) Weight: 37 lb
Intelligence 10 (+0) Skin: Tan
Wisdom 17 (+3) Eyes: Gray
Charisma 9 (-1) Hair: None (Shaven)
Hit Points: 48
Speed: 40 feet [monk]
Armor Class: 19 = 10 +4 [dexterity] +3 [wisdom] +1 [monk level] +1 [small]
Touch AC: 19
Flat-footed: 19 [uncanny dodge]
Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +7 = 6 [base] +1 [halfling]
Reflex save: +14 = 9 [base] +4 [dexterity] +1 [halfling]
Will save: +10 = 6 [base] +3 [wisdom] +1 [halfling]
Attack (unarmed): +9/+4 = 8 [base] +1 [small]
Flurry of Blows: +8/+8
Attack (missile): +13/+8 = 8 [base] +4 [dexterity] +1 [small]
Grapple check: +4/+-1 = 8 [base] -4 [small]
Languages: Common Halfling
Unarmed Damage: 1d6
Feats:
Improved Trip [monk]
Combat Reflexes [monk]
Dodge
Mobility
Spring Attack
Improved Initiative
Improved Unarmed Strike [monk]
Stunning Fist [monk]
Stealthy
Appraise Int 6 = +0 +6
Balance Dex* 8 = +4 +4
Bluff Cha 1 = -1 +2
Climb Str* 7 = +0 +5 +2 [halfling]
Concentration Con 4 = +0 +4
Craft_1 Int 0 = +0
Craft_2 Int 0 = +0
Craft_3 Int 0 = +0
Decipher Script Int 4 = +0 +4
Diplomacy Cha -1 = -1
Disable Device Int 7 = +0 +7
Disguise Cha -1 = -1
Escape Artist Dex* 4 = +4
Forgery Int 0 = +0
Gather Information Cha -1 = -1
Heal Wis 3 = +3
Hide Dex* 18 = +4 +8 +4 [small] +2 [stealthy]
Intimidate Cha -1 = -1
Jump Str* 10 = +0 +4 +2 [halfling] +4 [speed 40]
Knowledge (arcana) Int 4 = +0 +4
Knowledge (local) Int 4 = +0 +4
Knowledge (religion) Int 4 = +0 +4
Listen Wis 9 = +3 +4 +2 [halfling]
Move Silently Dex* 16 = +4 +8 +2 [halfling] +2 [stealthy]
Open Lock Dex 10 = +4 +6
Perform_1 Cha -1 = -1
Perform_2 Cha -1 = -1
Perform_3 Cha -1 = -1
Perform_4 Cha -1 = -1
Perform_5 Cha -1 = -1
Ride Dex 4 = +4
Search Int 7 = +0 +7
Sense Motive Wis 3 = +3
Spot Wis 10 = +3 +7
Survival Wis 3 = +3
Swim Str** 0 = +0
Tumble Dex* 8 = +4 +4
Use Rope Dex 4 = +4
* = check penalty for wearing armor
Search >=5 ranks gives +2 on survival checks while tracking.
Halfling:
+2 dexterity / -2 strength (already included)
Small (combat bonuses, +4 to hide already included)
+2 racial bonus on climb, jump, move silently
+1 racial bonus on all saving throws (already included)
+2 morale bonus on saves vs. fear (stacks with racial bonus)
+1 to hit with thrown weapons and slings
+2 racial bonus on listen checks (already included)
Monk:
AC Bonus for Wisdom
AC Bonus for level (begins level 5)
Flurry of Blows
Unarmed Strike
Evasion (level 2)
Fast Movement (already included)
Bonus Feats (levels 1, 2 & 6)
Evasion (level 2)
Fast Movement (level 3)
Still Mind level 3)
Ki Strike (level 4)
Slow Fall (level 4)
Purity of Body (level 5)
Wholeness of Body (level 7)
Rogue:
Sneak Attack (+3d6)
Trapfinding
Evasion (level 2)
Trap Sense (level 3)
Uncanny Dodge (level 4)
Equipment:
2 lb Backpack
1 lb Bedroll
2 lb Caltrops
- lb Chalk
- lb Flint and steel
1 lb Mirror
2 lb Oil flasks x2
1 lb Pouch x1
1 lb Rations (1 day) x2
5 lb Rope (50', silk) x1
1 lb Sacks x1
2 lb Torches x2
1 lb Waterskins x1
1 lb Holy symbol (silver)
- lb Magnifying glass
1 lb Thieves' tools
21 lb Total
(Light load: 25 lb. or less, Medium load: 26-50 lb., Heavy load: 50-75 lb., Lift over head: 75 lb., Lift off ground: 150 lb., Push or drag: 375 lb.)
Will add more in a while...
[/sblock]

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.