Maure Castle


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airwalkrr said:
Salthorae: Looks good. I assume the efficient quiver is the same as a quiver of Ehlonna.

Thanks! And...yup. I don't know about the 3.5 DMG, but that is the item's name in the 3.5 SRD. It's to make it OGL compliant I believe...
 


Almost. I have a few other querries to take care of (see below). The current party includes the following players.

Steve Gorak - Gimlak, male dwarf cleric/thaumaturgist
-Sin- - Haradras, male halfling monk/rogue
Jemal - Kiera, female human sorcerer
Imerak - Mellena, female human wizard/loremaster
Salthorae - Talenir Swiftbow, male human ranger/horizon walker

I'm not sure if Jemal is still interested since I have not heard from him in a while, but I will start this up in a few days. If we have not heard from him by then, I will assume his character is lagging behind or something until I hear from him.

[sblock=Salthorae]According to my interpretation, animals do not increase in size from bonus hit dice gained from animal companion advancement. These hit dice can go above and beyond the normal limits for animal hit dice so these hit dice do not follow typical advancement rules.[/sblock]

[sblock=Imerak]I am still waiting on your reply to my question above. Also, what is the caster level of your wand of fireball? I'm assuming 5th.[/sblock]
 

airwalkrr said:
[sblock=Salthorae]According to my interpretation, animals do not increase in size from bonus hit dice gained from animal companion advancement. These hit dice can go above and beyond the normal limits for animal hit dice so these hit dice do not follow typical advancement rules.[/sblock]
[sblock=airwalkrr]Okay, I was under the impression that since they gained all the other benefits of advancing HD (BAB, saves, skills, feats) that they would increase in size as well, but I just found this fun little fact on the wizards sight (emphasis mine)...

Wizards: Rules of the Game: Animals (Part Four) said:
The animal companion gains extra Hit Dice as noted in the table on page 36 of the Player's Handbook. The companion gains the full benefit from increased Hit Dice, including increased base attack, base saves, skill points, and feats. The animal companion, however, does not increase in size (any more than you do when adding Hit Dice for your class levels).
So I'll go and edit the wolfie down when I get the chance...

Or here is a question, the animal companion class feature mentions Horse (light or heavy), but no where (even in the Alternative AC section) does it mention either Light or Heavy Warhorses. Would it be possible to take my current light warhorse and make him my Animal companion? Would it just be taking a light horse, making him my companion and then training him for war (in the past I assume)?

let me know so I can get to work :)[/sblock]
 

First off, I would like to apologize for being AWOL, I was out of range for the last few days, but I'm back now.

Secondly, as to your last post re: me

[sblock=airwalkrr]
As I posted a short while back, I'm not trying to tick anybody off, but I have opinions and I will express them, and sometimes people will disagree with me. If I sound rude it is only because I don't sugarcoat my words, I use straight words and assume people won't try reading between the lines, because I don't PUT stuff between the lines. If I'm saying something, I say it. I was not attempting to be Snide or bullying, I meant exactly what I said, and what I said was that I assume a rule in the core books is ok if the DM doesn't say it isn't, and stated that I believed you should probably pointing out that you weren't using body-slot affinities, b/c someone else may assume the same thing and just use them without asking. I fail to see how I insulted your intelligence, though If I did I can assure you it was unintentional. I agree with you 1 million percent that if you don't like the rules in your campaign, you can change it, however I believe that if you change something or decide not to use something that the PC's may think is fair game, you should tell them. This stems from a line of RL DM's a few years back who liked changing rules mid-game, which sometimes completely invalidated entire characters. I understand that you can't foresee everything your characters are going to use, which is Why I said you may want to point out to the others that you're not allowing body-slot affinities. I was unaware they were optional rules b/c every other optional rule I've seen had a big 'optional' right beside it. Though technically all rules are optional, it's just a bit frustrating to a player.

And I was not arguing with you, btw, Was not attempting to say something like "You didn't say I couldn't before So I'm using it." I mean give me a LITTLE credit, here, I hate people like that, and would never do it. I was merely clarifying your terms "Not using body-slot affinities" and stating my opinion "You should probably point that out to everyone" and the reason for the misconception "I usually assume it's ok unless you say otherwise".

And I may as well address it here while we're at it - As to the other problem, the disagreement over the name of Michael in your other campaign - that one DID get a little personal, but look at it from my point of view - You come up with a name you think kicks ass, and you really like, you attach it to a character, they become one, and then your DM says what to you sounds akin to "your name sucks". (And yes I know you didn't say that, but for my feelings you may as well have). It hurt a little, and as a response I responded a little more vehemently than I should have, but that HAS been one of my favourite character concepts for the last 2 years. If your ONLY problem had been that it was a famous name, I would have been dissapointed and slightly morose, but being told that one of my favourite names wasn't fitting kinda blew at me... I mean, I tried the whole 'making names up' thing, I just prefer real names 9 times out of 10. I will change it, as I said, if you'll still have me.

Speaking of 'if you'll still have me', I do still want to play in THIS game too, and I think we should be able to get past these misunderstandings.
Though be warned they may pop up in the future, as well. I'm the kind of person who points things out even if there's a 99% certainty the other person knows, because what if it's that 1% time they don't? Does that make them stupid? Does that make me rude? NO, it makes me someone who pointed out an unknown factor to someone else. What if you HADN'T known about the body-slot affinity rules? I know people who've been playing for years but didn't know about those until they were pointed out by someone else. That definitely does NOT make my friends stupid, and does not make the person who pointed it out a jerk. Hell, I've missed several rules, and still don't know all the rules off the top of my head.. Anybody who claims they do is either lieing, delusional, or could cure cancer if they devoted half those brain cells to it. The point I'm trying to make here, I guess, is that If I see something and I either disagree with it or think there's something wrong, I will attempt to discreetly point out MY OPINION on the matter, and/or point out an actual rule I've seen regarding it. This does not mean I expect you to bow, say 'yes master' and change what you're doing, I do this because I have to, I can't physically stand back and watch someone say "Volcanoes shoot out magma" without saying "Actually magma is what it's called underground, at the surface it's lava". It's the nit-picker in me, feel free to ignore it, but I cannot contain it, and if, on the other hand, I say something wrong, please point it out to me in the same manner. And if I tell you something/express my opinion and you're doing something else for your own reasons, just say so. It's exactly what I do when I'm DMing and someone points out to me that Red Dragons are not immune to Electricity. "Your right, Adam, normal Red Dragons aren't. Regardless of what your character has experienced in the past, however, this one apparently is... maybe your character should find out what has caused it."

OK, I think that's enough rambling, I hope you understand me a bit better, and I hope we can get along.

[/sblock]
 
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*Mmmm-Buzzzz-Click* Warning: Brain Overload *Mmmm-Buzzzz-Click*

Dude, that was one hell of a rant!!

BUT, 'Michael' does suck for a hero's name!!

Can we all play nice now?
 

-SIN- said:
*Mmmm-Buzzzz-Click* Warning: Brain Overload *Mmmm-Buzzzz-Click*

Dude, that was one hell of a rant!!

BUT, 'Michael' does suck for a hero's name!!

Can we all play nice now?
Huh?
 

-SIN- said:
*Mmmm-Buzzzz-Click* Warning: Brain Overload *Mmmm-Buzzzz-Click*

Dude, that was one hell of a rant!!

BUT, 'Michael' does suck for a hero's name!!

Can we all play nice now?

Yes, and thank you very Freaking much for reading a private conversation, dipwad.
 


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