Maximizing Magical Items?

loganic

First Post
I wanted to know if it's possible for someone, namely me, currently playing a 14 warlock, to somehow maximize the damage from a magic item like necklace of fireballs.

It's not the only one I have but I was wondering how it would be done, whether it's something that would have to be crafted into it, or if I could just duck tape a rod of maximize in front of whatever magic item I'm trying to use.
 

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loganic said:
I wanted to know if it's possible for someone, namely me, currently playing a 14 warlock, to somehow maximize the damage from a magic item like necklace of fireballs.

It's not the only one I have but I was wondering how it would be done, whether it's something that would have to be crafted into it, or if I could just duck tape a rod of maximize in front of whatever magic item I'm trying to use.
A Necklace of Explosive Decapitation is the LAST item I would duct tape a Maximize rod to...
 

I don't recall off-hand if there's a feat somewhere that allows you to modify items on-the-fly, but I would think not (certainly not in the core books). Therefore, you would have to craft the maximize effect into the item, making it far more expensive of course.
 

It's kid of roundabout, but - artificers have an infusion Metamagic Item which lets them apply one of their metamagic feats to an item. Minor schema are items which let you use a spell or infusion 1/day (infusions can't be substituted for spells in most items). Get the Maximise Spell feat & a minor schema of Metamagic item to pull this off.
 

Reason I ask has nothing to do with a necklace, but our gm made a magic item, a hilt that when activated at will, became a blade of destruction as per the spell as cast by 20th lvl caster, meaning, I could deal at most 40d6. That's better than the 27d6 I might be able to get at 20th lvl with my glaive warlock, and much better than the 17d6 I have now, despite the fortitude save it requires. On top of that, I think I can finangle letting me use hideous blow with it.

I'm going to miss the 10ft reach, and if it were a normal spell, I wouldn't be able to enlarge or maximize it, since it's already a 9th lvl spell, but I wanted to check out the rules pertaining to it anyways.
 



METAMAGIC SPELL TRIGGER (Complete Mage pg 45)

You can apply metamagic feats you know to spell effect from magic items you activate with a spell trigger.

Prerequities: Any metamagic feat, Use Magic Device 15 ranks, or Spellcraft 15 ranks.

Benefit: You can apply any one metamagic feat you know to a spell generated by a spell trigger item (such as a wand or staff) that you activate. You expend one extra charge for each change in spell level a metamagic feat normally requires.

If the metamagic feat's level adjustment would normally incruease the slot of the chosen spell's level above 9th, you can't apply the metamagic effect to the spell. For example: you can't apply Quicken Spell to an antimagic field generated by a staff (since that would take a level 10 spell slot).

If sufficient chrages aren't available in the itme to power the application of metamagic feats (OR IF THE ITEM DOESN'T USE CHARGES), the item fails to activate and no charges are used, but the action used to activate the item is wasted.


This is a great feat, and I almost always take it for my casters. However, you can't use it with many wondrous items, as it is only usable with items that use charges. A necklace of fireballs doesn't use charges, it discharges beads. Consider using this feat with feats like Persistant as an easy way to metamagic lower level spells in cheap wands.

Another way of doing it would be to make, say, a Staff of Maximized Fireballs. This is simple to do. Just treat the spell as the spell slot it takes to make and the minimum caster level to cast that modified level. Example: a maximized fireball is level 6 and requries a caster level of 11 for purposes of creating your staff, etc. So, 6 x 11 x 375 would be the price or a Wand of Maximized Fireballs, divided by two to craft it. Making it use two charges per shot will half the cost too! Note, wands have a max spell level of 4, so only level one spells can be maximized as wands.
 
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Storme said:
This is a great feat, and I almost always take it for my casters. However, you can't use it with many wondrous items, as it is only usable with items that use charges. A necklace of fireballs doesn't use charges, it discharges beads.

Whoa, whoa, quick clarification. Just because something has charges does NOT mean that you can use Metamagic Spell Trigger with it. Metamagic Spell Trigger works only with (big surprise) Spell Trigger items- that is, wands and staves. (Look up the definition of Spell Trigger in the DMG, or the SRD- here's a link: http://www.d20srd.org/srd/magicItems/magicItemBasics.htm) I'd venture a guess (though I could be wrong) that there are NO Wondrous Items that use the Spell Trigger method of activation, though there's plenty of Wondrous Items (and rods, and rings) that use charges for their effects. It's a small distinction, but an important one to make.
 


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