D&D 5E (2024) Maximum inspiration build?

mellored

Legend
How many ways can we hand out bonuses to allies?

Human for 1/day heroic inspection + an origin feat.
-Musician: 1/short rest for Cha allies
-Purple Dragon Rook: 1/long rest, proficiency creatures

Warlock 2:
-pact of Chain, Sphynx of Wonder: +2 twice per day.
-lessons of the first one: Tireless Reveler: Prof/short rest when an ally spends one
-lessons of the first one: Cult of the Dragon Initiate: 1/SR when you frightened someone (note allies can choose to fail out of combat).

Bard 5 (subclass?), for their inspiration on a short rest.
Inspiring Leader, seems like an obvious addition, even though it's not dice.

War cleric 3, +10 on a miss, guidance for 1d4, and bless.

Mastermind Rouge 4 + Harper's Teamwork: bonus action disadvantage on the next save.

Wild Sorcerer 6: 1d4, also you can use heroic inspiration for to reroll surges.

Boon of Fate: 2d4 once per short rest


Any other options?



Champion 10 also gets heroic inspiration, but seems hard to hamd out to others. Champion 10/wild magic Sorcerer could be really fun though. Spamming misty step and shield for 2 rolls a turn.
 
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The new FR book's Dragon Cult background gives inspiration whenever you fear someone, and provides a method of fearing things IIRC.
Odd interaction.

Cult of the Dragon Initiate: used a Magic Action to cause fear.
Warlock 5: One with Shadows to become invisible, which will not break, because you did not make an attack roll, cast a spell, or deal damage.

So you can turn invisible, walk into a group of enemies, attempt to scare all of them, load up your party with inspiration, and walk out before the battle starts.


Kind of makes me wonder what other non-damage non-spell things you can do to enemies while invisible...
 


Odd interaction.

Cult of the Dragon Initiate: used a Magic Action to cause fear.
Warlock 5: One with Shadows to become invisible, which will not break, because you did not make an attack roll, cast a spell, or deal damage.

So you can turn invisible, walk into a group of enemies, attempt to scare all of them, load up your party with inspiration, and walk out before the battle starts.

Kind of makes me wonder what other non-damage non-spell things you can do to enemies while invisible...

One issue with it on a Warlock is the Wisdom save, and it is also once a short rest. A better choice might be the fear spell.

Also, although this is a neat trick, Invisibility does not work well with the Frightened condition, so you are spending a lot of resources on two things that are largely in opposition to each other.

I think the best use is on a Ranger when combined with extra attack and the Dragonscarred feat.
 

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