mellored
Legend
How many ways can we hand out bonuses to allies?
Human for 1/day heroic inspection + an origin feat.
-Musician: 1/short rest for Cha allies
-Purple Dragon Rook: 1/long rest, proficiency creatures
Warlock 5:
-pact of Chain, Sphynx of Wonder: +2 twice per day.
-lessons of the first one: Tireless Reveler: Prof/short rest when an ally spends one
-lessons of the first one: Cult of the Dragon Initiate: 1/SR when you frightened someone (note allies can choose to fail out of combat).
-Lord's Alliance Agent: once per turn per crit.
-Agonizing Blast: so you don't completely crap when fishing for crits.
Bard 5 (subclass?), for their inspiration on a short rest.
-Inspiring Leader, seems like an obvious addition, even though it's not dice.
War cleric 3,
-+10 on a miss,
-Guidance for 1d4
-Bless for 1d4.
Mastermind Rouge 4
-Harper's Teamwork: bonus action to give advantage on attacks and disadvantage on the next save.
Wild Sorcerer 6: 1d4, also you can use heroic inspiration for to reroll surges.
Boon of Fate: 2d4 once per short rest
Any other options?
Champion 10 also gets heroic inspiration, but seems hard to hamd out to others. Champion 10/wild magic Sorcerer could be really fun though. Spamming misty step and shield for 2 rolls a turn.
Lord's Alliance Agent works nicely with the crits though.
Human for 1/day heroic inspection + an origin feat.
-Musician: 1/short rest for Cha allies
-Purple Dragon Rook: 1/long rest, proficiency creatures
Warlock 5:
-pact of Chain, Sphynx of Wonder: +2 twice per day.
-lessons of the first one: Tireless Reveler: Prof/short rest when an ally spends one
-lessons of the first one: Cult of the Dragon Initiate: 1/SR when you frightened someone (note allies can choose to fail out of combat).
-Lord's Alliance Agent: once per turn per crit.
-Agonizing Blast: so you don't completely crap when fishing for crits.
Bard 5 (subclass?), for their inspiration on a short rest.
-Inspiring Leader, seems like an obvious addition, even though it's not dice.
War cleric 3,
-+10 on a miss,
-Guidance for 1d4
-Bless for 1d4.
Mastermind Rouge 4
-Harper's Teamwork: bonus action to give advantage on attacks and disadvantage on the next save.
Wild Sorcerer 6: 1d4, also you can use heroic inspiration for to reroll surges.
Boon of Fate: 2d4 once per short rest
Any other options?
Champion 10 also gets heroic inspiration, but seems hard to hamd out to others. Champion 10/wild magic Sorcerer could be really fun though. Spamming misty step and shield for 2 rolls a turn.
Lord's Alliance Agent works nicely with the crits though.
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