The "stat classes" of d20 Modern give me the impression that the makers tried to get as close as possible to CofC classless without forsaking classes entirely.
Yet, even CofC can't escape the temptation entirely (i.e., the profession templates).
I'd say a good alternative approach would have been to initalize d20M characters as CofC-style classless characters, with prestige classes later. I would omit the offensive/defensive modes for classless characters, however. (Ironically, in the CofC universe, if it is played true to genre, such distinctions should be utterly inconsequential [evil grin]). One base attack bonus progression, one base save progression, etc. If a player wants his character to be good in combat or be extraordinarily good with his saving throws, he can pick up feats for that sort of thing.
There would also be several prestige classes available for characters to work their way into. (Of course, these would need only to be referred to as "classes" for the same reason that 3rd Edition is not called Advanced D&D.)
Yet, even CofC can't escape the temptation entirely (i.e., the profession templates).
I'd say a good alternative approach would have been to initalize d20M characters as CofC-style classless characters, with prestige classes later. I would omit the offensive/defensive modes for classless characters, however. (Ironically, in the CofC universe, if it is played true to genre, such distinctions should be utterly inconsequential [evil grin]). One base attack bonus progression, one base save progression, etc. If a player wants his character to be good in combat or be extraordinarily good with his saving throws, he can pick up feats for that sort of thing.
There would also be several prestige classes available for characters to work their way into. (Of course, these would need only to be referred to as "classes" for the same reason that 3rd Edition is not called Advanced D&D.)