You guys are really stretching this. So just to be clear... if you use the "Shifty" ability to facilitate tactics you attribute to trickery and deception(even though everything you've come up with could also be attributed to the kobolds just being fast and jittery.) then it gives the kobold the flavor and fluff of being tricky and deceptive...
I genuinely don't understand.
The question is
Does the 4e MM give a GM enough lore/flavour to run a kobold?
The suggested answer is
Yes, because (i) the flavour text talks about being sneaky, ambushing, tricky, swarming, running away etc; (ii) they have a power called Shifty, and the word "shifty" suggests being sneaky, tricky, etc; and (iii) when you run a kobold using that power according to the rules of the game, you'll find that your kobold is good at being sneaky (shift, attack, move back to cover, stealth check) and tricky (move, attack, shift away) and swarming (shift, shift to flank, attack) and running away (shift then double run).
But you then object:
Uhm, ok but nothing in and of the power itself (without you purposefully setting up tricky or deceptive situations to use "Shiifty" in) gives one this flavor or fluff and that is what is being argued
The power "Shifty", in and of itself, does not give the DM fluff about kobolds. It gives him an abstract mechanic he can interpret or skin in numerous ways but it tells us nothing about kobolds in the game world... unless we start adding stuff to support our interpretation of what said power is suppose to represent.
As far as I can see, this objection is nothing but
A GM is free to ignore the flavour text, and its high degree of concordance with the mechanical consequences of using the Shifty power, and describe a kobold as jittery or quick instead (perhaps like a quickling).
Well, yes. A GM who ignores the flavour text won't find it much help in working out how to run a kobold.
But why would a GM who wants to run a kobold ignore the flavour text?
Or maybe I've misunderstood you. Maybe you're saying that, if a GM runs an encounter with kobolds, and uses the Shifty power in the course of that encounter, the players won't notice it, and won't get a sense that the kobolds are sneaky and tricky and extremely annoying as a result. Do you have actual play experience in mind here?
As I said, I don't really see what the problem is. The MM isn't an abstract thesis on the essence of kobolds. And the fiction is not some eternal and total composite of all the flavour text plus all the mechanics all run simultaneously in some abstract fashion. The purpose of NPC and monster flavour text isn't anything like that - it's to help a GM know how to characterise and run her monsters. Has any GM ever read the MM entry on kobolds and not known what she might do with them?
You just side-stepped around it.
In a game where terms do not need to mean what they mean in normal parlance, why would the GM assume that normal parlance need apply? If PC powers work regardless of whether or not the description makes sense in context, so long as the end effect can be made sense of, why would this be any different for monsters? Is there a quote to that effect, anywhere?
No, there's no quote to that effect. But, as with Imaro, I don't understand what you think the problem is, or why such a quote is needed.
If a GM wants to know what kobolds are like,
Why would she ignore the fact that their most distinctive power is called Shifty, and that the likely consequence of its use in play is that kobolds will be able to do the sorts of things called out in their flavour text, like be sneaky and tricky and tending to swarm and then run away?
The GM doesn't need rules that tell her that she
must play kobolds this way - because she is, of course, free not to. All she needs to do is read the flavour and the stat block and notice an overwhelmingly salient suggestion as to how she might run her kobolds.
As I've already said, I'm not sure what you see the problem to be. Is it that sometimes, a GM might have a kobold use its Shifty power, but the best explanation for what is going on in the fiction is not that it is being a shifty kobold? Yes, that might happen, although off the top of my head I'm not coming up with an example. But that seems irrelevant to the problem of the GM not knowing how to flavour her kobolds. It would be a problem of narration that may come up during the course of play, whereas flavouring kobolds is a problem of scenario design and general scene-setting and characterisation of NPCs/monsters. The only time the narration issue will undermine the characterisation issue is if most of the time, the use of Shifty can't be explained/understood in terms of shiftiness. Does anyone think this is at all likely?