JamesonCourage
Adventurer
How is this not edition warring?
Yes.Can a kobold shift while you are watching him closely?
Can a kobold shift when the lights are on?
No. We're talking about the power. Which is not independent of how it plays. (Or how it can be envisaged to play by a GM who reads it and asks herself or himself "How might I use some kobolds in my game?")So we are discussing the Shifty power... not the fluff for the kobold or the situations you can engineer to support your interpretation of the power, but the actual power, it's text and what fluff it and it alone imparts to the kobold entry... independent of everyhting else... right?
Just to be crystal clear - are you saying that the descriptive text for a monster entry is of no relevance to understanding its powers? That the very word or phrase used to label a power - like "shifty" - is of no relevance to understanding its powers?what you've done is shift goalposts, engineer specific situations where the Shifty power could possibly represent something sneaky being done, and quote text that is not in the actual power. Such as what you are doing below...[
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all this other stuff you are bringing up is irrelevant
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Nothing in the above power anymore speaks to tricks and deception that my earlier examples of being quick and furtive. It is the ability to shift a square as a minor action which in and of itself tells me nothing about kobolds.
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Where is the fluff or flavor text OF THE ACTUAL POWER? Nothing in Shifty speaks to a kobold's ability to skulk, swarm, ambush, set traps, sneak around, etc. It is a minor action 5' shift... that's it.
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You've proven nothing.
Of course that's valid, in the sense of a reasonable reskinning. But the descriptive text says nothing about the quickness or jitteriness of kobolds, and does talk about their skulkiness and swarminess. So I would expect a GM who was uncertain about how to run kobolds to go with (what seems to me to be) the obvious default.yet in the end my interpretation of them being quik, furtive jittery little buggers is just as valid as yours when looking at the Shifty power.
This fits with what I said above - that a rulebook is not a novel. It doesn't describe skulky, shift kobolds - it exhibits them as game elemens.Have you ever tried fighting 4e kobolds in melee? Because they sure as hell are shifty little bastards.
That is, I think, what this comes down to. You haven't played the game.
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Shifty means that kobolds slip around in the fight and can't be pinned down. They swarm weak party members and run the hell away from the strong ones.
If you had ever fought kobolds in 4e you would experience how shifty, slippery, sly, and other adjectives these creatures are.
But you haven't.
I think there's an element of that. But I think it's also about presentation of flavour. Is there, or can there be, something distinctive about an RPG which means that the way it conveys fiction differs from the way a novelist conveys fiction?How is this not edition warring?
If you had ever fought kobolds in 4e you would experience how shifty, slippery, sly, and other adjectives these creatures are.
But you haven't.
You guys are really stretching this. So just to be clear... if you use the "Shifty" ability to facilitate tactics you attribute to trickery and deception(even though everything you've come up with could also be attributed to the kobolds just being fast and jittery.) then it gives the kobold the flavor and fluff of being tricky and deceptive... Uhm, ok but nothing in and of the power itself (without you purposefully setting up tricky or deceptive situations to use "Shiifty" in) gives one this flavor or fluff and that is what is being argued. The power "Shifty", in and of itself, does not give the DM fluff about kobolds. It gives him an abstract mechanic he can interpret or skin in numerous ways but it tells us nothing about kobolds in the game world... unless we start adding stuff to support our interpretation of what said power is suppose to represent.
D&D has to make it feel like a balanced set of classes is equally contributing to the goal. The problem is that total balance starts, at some level, to feel illogical. How can a warrior or a thief without magic items compete with a caster that is supposed to fulfill the idea of the epic, spell slinging wizards?
Even in the D&D, setting based novels this never happens. There is no sword swing that destroys an army without magic, but a wizard could call down meteors to level a major city.
I personally can't suspend my disbelief to enjoy a game that is balanced but alters my expectation of the fantastic reality. YMMV of course.
Imaro's argument, like most of these arguments, on whichever side of the fence you want to stand on, requires taking a single element, stripping it of all context and then claiming that it doesn't do what it's supposed to do.
OK. Tactics encouraged by the game and design of the monsters aren't part of the flavour. Mechanics aren't part of the flavour. Deliberately flavourful names aren't part of the flavour. This would appear to leave the sum total of the flavour as the parts of the game that have no direct impact at the table at all. Is this a fair summary of your position, and if not what have I missed out?
Have you ever tried fighting 4e kobolds in melee? Because they sure as hell are shifty little bastards.
That is, I think, what this comes down to. You haven't played the game. You are literally ignorant of how it works. Not in an insulting, shame on you way, but simply "You do not have the experience needed to understand this."
In my experience this is where 99% of the "complaints" about 4e originate from. You haven't played it. There is a reason literally every 4e player is telling you that you are wrong about Shifty not representing or implying anything in the fluff.
Shifty means that kobolds slip around in the fight and can't be pinned down. They swarm weak party members and run the hell away from the strong ones.
If you had ever fought kobolds in 4e you would experience how shifty, slippery, sly, and other adjectives these creatures are.
But you haven't.
What you've missed is that the Shifty power doesn't do any of this on it's own. Hey look... Power Attack in Pathfinder makes your attack directly more powerful (causes more damage), at a reduced chance to hit. That is a mechanic backing fluff... the attack is actually more powerful in damage than a regular attack. Shifty in and of itself allows you to shift 5 feet as a 5' move, and generates none of the supposed fluff people want to attribute to it. Nothing about it is sneaky, deceptive, or involves trickery.