Mearls' Chicken or the Egg: Should Fluff Control Crunch, or the Other Way Around?

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Actually, neonchameleon was himself replying to an accusation that the 4e MM was sparse in flavor. His rebuttal was the flavor is very much present, but is supplied differently than in previous editions. Deriving flavor from monster powers, as well as Shifty specifically, was but one example of the flavor he spoke of. So, given that this actually IS about how much fluff is in the 4e MM, the amount of fluff in the 4e MM is at the heart of the issue.

And I addressed that specific claim, not what the "heart" of the issue was. Thus I expect if someone is quoting or addressing me specifically in the thread then they are choosing to addrss the issue I am specifically discussing... otherwise just post to the thread or quote someone who is discussing the larger issue of fluff in 4e's MM1.
 

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It's funny. I actually agree that 4E has plenty of flavor. But, to me, one of the many problems with 4E is that flavor is so frequently "bolted on" mechanically. I buy that this helps new DMs, but it isn't the best possible approach if you aren't new.

4E fans have complained to me about 3E goblinoids (for example) being mechanically very similar. This is true. But I think it makes a lot more sense and results in a better end experience. YMMV.
 

Simply to run a kobold for combat?
That's what I had in mind, yes.

But the players who want to know what a kobold is, what it looks like, and how it generally lives aren't exactly left cold. The above answer was strictly in reference to the Shifty power and it's combat applications. The rest of the kobold entry notes where kobolds live(in the same regions as dragons, often near a dragon's lair. A safe distance away, but close enough to bring sacrificial offerings), it notes what they look like(two full color pictures), it mentions religion(they worship dragons as gods, though they are usually ignored in return), and also the cultural importance of traps(that they are used to capture both their own prey and sacrifices for their dragon 'gods').
Maybe this thread has circled around itself but I'm not sure I see what the problem is then.
We're in agreement then! (I can't XP either of you again yet.)
 


The problem is that you don't know or understand what question is being discussed. Neonchameleon made a claim about the 4e powers and deriving fluff from them which I objected to (so it has nothing to do with the general amount of kobold fluff in the MM regardless of how many people want this to be the argument.).
I expect if someone is quoting or addressing me specifically in the thread then they are choosing to addrss the issue I am specifically discussing
I've read every post in the thread. And in the post you quoted I was discussing the Shifty power.

Actually, neonchameleon was himself replying to an accusation that the 4e MM was sparse in flavor. His rebuttal was the flavor is very much present, but is supplied differently than in previous editions. Deriving flavor from monster powers, as well as Shifty specifically, was but one example of the flavor he spoke of.
Right. And I've had a series of posts (as have others) agreeing with and elaborating Neonchameleon's claim.

Also for the record there is no fluff for the shifty power in MM1... it is plain and simple mechanics.
I am looking at a 4e MM, on page 167. This page has the following introductory text for kobolds:

[Kobolds] skulk in the darkness, hiding from stronger foes and swarming to overwhelm weaker ones. Kobolds are cowardly and usually flee once bloodied. . . Kobolds like to set traps and ambushes. If they can’t get their enemies to walk into a trap, they try to sneak up as close as they can and then attack in a sudden rush.​

Directly beneath this text is the first of a total of 6 statblocks for kobolds. Like each of them, this first statblock calls out a Stealth bonus in the Skills line, and has a power called Shifty:

Shifty (minor; at-will) – The kobold shifts 1 square.​

Are you really telling me that (i) this power has no fluff or flavour text, no suggestion to the GM as to what it means for a kobold, or what is happening in the fiction when the power is used, and (ii) that this power doesn't realise, as a feature of actual gameplay, the kobold's fictional properties of being a skulker, a swarmer, a cowardly flee-er, an ambusher, and a sudden-rusher - in short, of being (in one of several possible sense, but certainly the sense that the context seems to me to make salient) shifty?

For those who want flavour and action resolution mechanics to be integrated, how would integration get any tighter than in this particular case?

As I've already said upthread, if you want to attack 4e monster powers, and the difficulty of identifying what they are about or how they work in the fiction, there are plausible candidates, like the pact hag. But the shiftiness of kobolds is not an example.

(For the record, here is the flavour text to stat block comparison for a pact hag (MM3 pp 108-9):

Many come in search of the power, knowledge, and rituals the [pact] hag possesses. However, such things come at a price, which is named in the pacts the hag forges.

*Pact of Obedience (Aura 5): Any ally within the aura that misses with a melee attack can take 5 damage to gain a +2 power bonus to the attack roll.

*Compelling Staff (charm, weapon) . . . 1d6 + 5 damage, and the target makes a melee basic attack as a free action against a creature of the hag's choice.

*Pact of Choked Agression (charm, psychic) . . . The target is affected by a pact of choked aggression until the end of the encounter or until the hag or one of its allies attacks the target. While affected by the pact, the target takes 10 psychic damage the first time it hits a creature during each of its turns.

*Pact of Shared Agony (psychic) . . . Until the end of the encounter, while the target is within 10 squares of the hag, the target takes 10 psychic damage whenever the hag takes damage.​

I don't think anyone would deny that those powers are a bit more opaque than a kobold's.)
 
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I'll admit, I lie on the crunch side of the fence. I do so for a couple of reasons:

1. I played back then. I played 1e and 2e. Which were both heavily flavour first games. And they led to horrible mish mashes (again, IMO) where the flavour contradicted the mechanics or the flavor was so vague that it could mean anything. Could you create water inside a target? What effect did that have? Under some DM's that was a Save or Die effect. Others didn't allow it at all. Heck, I remember being the munchkin little bugger that I was and using Major Creation spells to create (very large) areas of white phosphorous to decimate armies.

Flavor first is extremely easy to abuse.

2. Flavour first also requires a great deal of interpretation. Just exactly what is the flavor saying. Sure, sometimes it was obvious, other times, not so much. For the groups I played and DM'd, this led to endless (and I do mean ENDLESS) debates over minutia. One of the biggest reasons I changed to 3e and the reason I stayed in 3e was that 3e was so overwhelmingly mechanics first compared to 2e or 1e. There's an lengthy list of changes made to every single class pretty much specifically because earlier editions caused so many problems at the table.

A Paladin's Mount may have been way more flavourful in 1e and 2e but in 3e, I finally, actually got to see them used in the game and not be an albatross around the neck of the poor paladin player.

And the funny thing is, people used to tell me how mechanics first 3e was. All those gamist bits - wealth by level, summonings, automatic spells in the spellbook, paladin's mount - on and on and on. And, I used to see people tell me just how sparse on the ground 3e was for flavour. The classes, the monsters, the 3e DMG, all conspiring to give me a game that looked like a stereo instruction manual.

Now, suddenly, 3e has become this paragon of flavour. Funny how opinion changes over time.
 



I've read every post in the thread. And in the post you quoted I was discussing the Shifty power.

So we are discussing the Shifty power... not the fluff for the kobold or the situations you can engineer to support your interpretation of the power, but the actual power, it's text and what fluff it and it alone imparts to the kobold entry... independent of everyhting else... right?


Right. And I've had a series of posts (as have others) agreeing with and elaborating Neonchameleon's claim.

No what you've done is shift goalposts, engineer specific situations where the Shifty power could possibly represent something sneaky being done, and quote text that is not in the actual power. Such as what you are doing below...


I am looking at a 4e MM, on page 167. This page has the following introductory text for kobolds:
[Kobolds] skulk in the darkness, hiding from stronger foes and swarming to overwhelm weaker ones. Kobolds are cowardly and usually flee once bloodied. . . Kobolds like to set traps and ambushes. If they can’t get their enemies to walk into a trap, they try to sneak up as close as they can and then attack in a sudden rush.

That is great but I'm not arguing there is no text for the kobold, I'm arguing the power "Shifty" in and of itself imparts no fluff for kobolds.
Directly beneath this text is the first of a total of 6 statblocks for kobolds. Like each of them, this first statblock calls out a Stealth bonus in the Skills line, and has a power called Shifty:

Again, what does a stealth bonus outside of the power Shifty have to do with anything, let's focus on the specific power we are talking about and whether it imparts any type of fluff for kobolds... all this other stuff you are bringing up is irrelevant.
Shifty (minor; at-will) – The kobold shifts 1 square.

Now we're actually addressing what I've been talking about for numerous posts... the actual power shifty and it's mechanics. Nothing in the above power anymore speaks to tricks and deception that my earlier examples of being quick and furtive. It is the ability to shift a square as a minor action which in and of itself tells me nothing about kobolds.
Are you really telling me that (i) this power has no fluff or flavour text, no suggestion to the GM as to what it means for a kobold, or what is happening in the fiction when the power is used, and (ii) that this power doesn't realise, as a feature of actual gameplay, the kobold's fictional properties of being a skulker, a swarmer, a cowardly flee-er, an ambusher, and a sudden-rusher - in short, of being (in one of several possible sense, but certainly the sense that the context seems to me to make salient) shifty?

Where is the fluff or flavor text OF THE ACTUAL POWER? Nothing in Shifty speaks to a kobold's ability to skulk, swarm, ambush, set traps, sneak around, etc. It is a minor action 5' shift... that's it.

For those who want flavour and action resolution mechanics to be integrated, how would integration get any tighter than in this particular case?

Oh, I don't know have an ability that actually represents being tricky and deceptive... perhaps kobolds can hide in partial concealment, or they reroll stealth checks taking the highest value...perhaps they do have an ability similar to displacement in shadowy conditions and so on.

As I've already said upthread, if you want to attack 4e monster powers, and the difficulty of identifying what they are about or how they work in the fiction, there are plausible candidates, like the pact hag. But the shiftiness of kobolds is not an example.

Please don't try and state your opinion as truth, especially considering the goalpost switching, and various hoops you have jumped through to try and make "Shifty" mean what you intepret it as... yet in the end my interpretation of them being quik, furtive jittery little buggers is just as valid as yours when looking at the Shifty power. You've proven nothing.

(For the record, here is the flavour text to stat block comparison for a pact hag (MM3 pp 108-9):
Many come in search of the power, knowledge, and rituals the [pact] hag possesses. However, such things come at a price, which is named in the pacts the hag forges.

*Pact of Obedience (Aura 5): Any ally within the aura that misses with a melee attack can take 5 damage to gain a +2 power bonus to the attack roll.

*Compelling Staff (charm, weapon) . . . 1d6 + 5 damage, and the target makes a melee basic attack as a free action against a creature of the hag's choice.

*Pact of Choked Agression (charm, psychic) . . . The target is affected by a pact of choked aggression until the end of the encounter or until the hag or one of its allies attacks the target. While affected by the pact, the target takes 10 psychic damage the first time it hits a creature during each of its turns.

*Pact of Shared Agony (psychic) . . . Until the end of the encounter, while the target is within 10 squares of the hag, the target takes 10 psychic damage whenever the hag takes damage.
I don't think anyone would deny that those powers are a bit more opaque than a kobold's.)

That is a worse example and definitely strengthens my argument even more as far as flavor from 4e powers being soleley up to how the DM interprets them as opposed to anything in the power itself....but it still doesn't invalidate my example with kobolds.
 

That is a worse example and definitely strengthens my argument even more as far as flavor from 4e powers being soleley up to how the DM interprets them as opposed to anything in the power itself....but it still doesn't invalidate my example with kobolds.

Well posted. You are certainly more patient than I.


RC
 

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