Zardnaar
Legend
Incorrect. People who want to fix 5e do so in one of two directions: adding crunch and complexity (pf2) or removing it down to the studs (SD). The two represent opposite ends of the spectrum with 5e in the center. So the question of how you fix a given problem in 5e inevitably ends up simplifying the game to make it more OSR like or adding complexity to make it more Pathfinder/4e like. 5e being in the relative middle means it never satisfies in either direction, but it also doesn't offend enough to have people stop playing. Hence why it's everyone's second favorite; never what they want, but enough of a compromise to be acceptable.
But any real attempt at overhaul is going to drag the game in one direction or another, and that will be bad for the losing side and the game in general. Which is why I preferred a revised 5e to a different 6e.
Well theres people like me as well who want to overhaul saving throws and some higher level spells.
5.75.
6E ii listed what I would do as a designer. I wouldn't simplify the game in OSR direction but may incorporate it into a 6E. I woujd go more I. 3.5 direction for hit points as a compromise between 4E and 5E hit point bloat and OSR glass cannons.
If I was rewriting the game completely and player base voted for it I would dump dailies and make it a 10 level game. Probably resemble advanced shadowdark.
Otherwise a blend of late 3.5/Basic with various 4Eisms (unified engine, some bits and pieces). Complexity level would be as the player base but probably 5.0 or 5.5 levels unless they were overwhelming for simple or complex.
Some spells need to go away.

