D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

Quality is subjective though. Sometimes youre the odd one out.

5E for the forst time in decades aimed at casuals and brought them in outnumbered the old guard 10-1probably.

Its a lot easier to find players now vs then.

Alot of ENworlwrs tastes are so specific they cant find games. Its virtually impossible to find ideal (veteran and, experienced not annoying/smelly)players as well. You grab newbies and hope they turn into ideal pkayers ;).

Popularity is subjective, too. It is not an indicator of anything other than "People are okay with this". It doesn't necessarily mean they love it (Everyone's favorite second choice, right?), just that they will use it.

My whole point is that we shouldn't appeal to popularity as some sort of indication of quality. Again, people still eat at McDonald's even if there are restaurants that likely have better food (even in their own opinion). Why we choose something doesn't always indicate a satisfaction with its quality, but can also be about other things (such as convenience or affordability).


As it stands, I don't think the surveys were an unalloyed good. Honestly, given how they were used (or how they said they were using them), I think they might have been a net negative? I dunno. Having been in open and closed playtests before, I'm more leery of the former than the latter because of how it is easier to get caught up in the momentum of a narrative instead of focusing on what you are trying to fix. The Warlock discourse was certainly a part of that.
 

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I'd take Cantrips over Crossbow Wizard for the rest of the day anytime.

Crossbow/Sling/Dart Wizard are one of those wonderful pieces of nostalgia that are really difficult to explain to anyone not familiar with how old D&D works and why a Wizard would use such weapons. They are such D&Disms, but they do make me smile a little bit from their goofiness.
 

Crossbow/Sling/Dart Wizard are one of those wonderful pieces of nostalgia that are really difficult to explain to anyone not familiar with how old D&D works and why a Wizard would use such weapons. They are such D&Disms, but they do make me smile a little bit from their goofiness.
crossbow is at least somewhat understandable in that, yeah, okay, peasant's weapon, easy to train with, easy to use. but like...dart? why is the wizard throwing thi--SLING? WHY THE HELL DOES THE WIZARD KNOW HOW TO USE A SLING?!
 

crossbow is at least somewhat understandable in that, yeah, okay, peasant's weapon, easy to train with, easy to use. but like...dart? why is the wizard throwing thi--SLING? WHY THE HELL DOES THE WIZARD KNOW HOW TO USE A SLING?!

Slings are a shepherd's weapon! Easy to make, can practice with wherever you are at. Obviously bullets are better than random rocks, but a sling isn't as difficult to learn as a bow and much cheaper, plus it doesn't weigh much. Given that D&D mixes ancient and medieval stuff a bunch, not surprised that the sling is a weapon, along with darts (which I always figured were Mid-Late Roman Plumbata inspired).
 

Slings are a shepherd's weapon!
since when are wizards shepherds? ;)
Easy to make, can practice with wherever you are at. Obviously bullets are better than random rocks, but a sling isn't as difficult to learn as a bow and much cheaper, plus it doesn't weigh much.
my understanding was that slings are actually harder to learn then a bow (in the sense that they're a lot harder to aim and loose properly), but they're cheaper and don't require as much muscle training. so, like, it's kind of a wash.
 

One thing I would have loved to see is 5.5E really try to fix the problem with Wizards. I think tossing fewer spells but with more freedom to do things like modify spells would have been a massive improvement, and I think @Yaarel 's idea of Spell Points similar to the sorcerer is a great way to view things. Again, requires the sorcerer become something else, but giving it the control over all metamagic has always felt like them searching for an identity after losing the spontaneous spellcasting niche.

The short-rest spell points have the Warlock chassis in mind. Its spell slots are quantified, then spread out incrementally at each level. It works out to be 1 spell point per level + 1. The cost of a spell is its slot. (Thus a slot 2 Invisibility costs 2 spell points to cast. )

Because the refreshes are per short rest that can happen once or twice a day, there are fewer points necessary at any one time. This reduction prevents encounter-ending "novas", and forces a wiser use of spell points, which balances better with the at-will noncaster classes. Meanwhile a short rest is an hour, explains a refocusing after fatigue, and is friendly to most narratives about spellcasters. Noncaster classes can continue to press on without suddenly needing to sleep for the night because the casters novaed.

The removal of spell slots (except as a term for "spell level") deletes low-slot bloat. Higher slot spells can be prepped instead of the less usable lower slot spells. So there are fewer prepared spells that a player needs to keep track of during game play. (Note, the Wizard can still swap in new spells from the spellbook. It is only the the prep spells that are fewer.)

Because of the reduction of spellcasting due to short rest points, and the reduction of the number of prepared spells, there is actually more design space for class features. Compare how the Warlock has no empty levels (the two empty levels actually grant an invocation which is a significant class feature). The feat levels are at zero (origin feat), 4, 8, 12, and 16, and I would place the boon at 20, as an appealing chosen capstone, and to initiate epic leveling. The subclass levels are 3, 6, 10, and 14. The remaining levels are suitable for class features, each comparable to an invocation. The invocations can do almost anything: modify a spell, grant a special benefit, improve an earlier class features. This design space is suitable for metamagicking a particular spell, and so on. Compare how Warlock uses invocations to trick out the Eldritch Blast cantrip.

The main criticisms of the Wizard class are: it is underpowered at the lowest tier, has too much bloat, and its spells gain more narrative power across the higher tiers compared to noncaster classes. Reducing the number of prepared spells helps reduce the amount of narrative control, at least with regard to combat. The switch to a short rest rhythm keeps pace better with at-will classes. Finally, the remaining design space for class features for all fullcasters switching to spell points, can be utilized judiciously while making sure to balance with noncaster classes ay the highest tiers.

To delete spell slots and switch to spell points, solves so many design problems. The full caster classes become simpler to play, more narratively intuitive, and balance better with noncaster classes.
 

since when are wizards shepherds? ;)

my understanding was that slings are actually harder to learn then a bow (in the sense that they're a lot harder to aim and loose properly), but they're cheaper and don't require as much muscle training. so, like, it's kind of a wash.

I mean, it's a lot easier to practice with them compared to a bow because you just don't have a fear of losing ammo in the same way you do when training with a bow. You can't always pick up an arrow and fire it again. With a sling, you can always try with a random rock. It offsets fairly well.
 

Popularity is subjective, too. It is not an indicator of anything other than "People are okay with this". It doesn't necessarily mean they love it (Everyone's favorite second choice, right?), just that they will use it.

My whole point is that we shouldn't appeal to popularity as some sort of indication of quality. Again, people still eat at McDonald's even if there are restaurants that likely have better food (even in their own opinion). Why we choose something doesn't always indicate a satisfaction with its quality, but can also be about other things (such as convenience or affordability).


As it stands, I don't think the surveys were an unalloyed good. Honestly, given how they were used (or how they said they were using them), I think they might have been a net negative? I dunno. Having been in open and closed playtests before, I'm more leery of the former than the latter because of how it is easier to get caught up in the momentum of a narrative instead of focusing on what you are trying to fix. The Warlock discourse was certainly a part of that.
People keep pushing the everyone's second favorite. Seems to be most people's favorite/only edition.

Vast majority if the player bases started with 5E.
 

Biggest D&D ever indicates they did something right.

Timing. Thats what id did well.

D&D 5e released before Critical role and stranger things and nerd culture in general getting a push (with big bang theory and others). Many other nerd hobbies also had increasing numbers in the years 5e had.


5e was the weakest D&D release as a whole (even if PHB may have been good), so weak indeed that in the 2nd year of 5e WotC needed to release 2e, 3e and 4e as pdf on drivethru to push D&D sales (look up the release dates). In total only getting 29 million revenue in the first year and 2nd year.


I know you will bring your "5e sales only was bad because of 4e was so bad" excuse, but this is just not how things worked. People did buy not just the PHB books in 4e but many others books as well.

Rpgs are not 1 time preorder. And for 5e there was even a public playtest so many buzz before and people knew about the edition and what they buy so its not like people dont buy it because they dont like 4ey they knew that 5e would be different. It also had 40 years D&D celebration and it still had the weakest 1st year sale and needed 2E, 3E and 4E PHB/DMG releases to not lose sales in the 2nd year. (And yes the old version pdfs bring lot of money. Even in 2019 it was still 21%)

And this even though 5e "PHB preorders were above expectations" and even though there was no new D&D books 2 years before. (Unlike in 3E, 3.5 and 4E) so people did not get the "I just bought books recently" which was critizized in 3.5 and 4e from fans.


Games get popular when they are in popular movies. Poker got a big push from casino royale. Chess a big push from queens gambit. D&D a huge push from crirical role and streaming becoming popular and from stranger things.


Most 5e players by far never did play any other version and never had the choice which version to play. They dont play 5e because its soo good. They play 5e because they want to play D&D and thats the current version.


Of course 5e made some things correct:

Letting a good designer write the first 5e adventure. (While 4e had such a horrible 4st adventure that it got pulled from sale)

Having again an open license (and they tried to change that again and it failed miserably. They never undid this error with 4e)

Not trying to get 100 millions a year and not panicking and do dumb decisions even when it was below 30.
 
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