Mark CMG
Creative Mountain Games
mearls said:For example, the PCs are aboard a ship fighting a giant octopus. The octopus shakes the ship each round, causing unsteady footing and a -2 penalty to all attacks and checks. It doesn't matter what sort of attack or skill action the PCs take, they face the modifier. In this case, why bother burdening the player?
That's a poor example, IMO. An across-the-board modifier like the one mentioned in the article (Octopus shakes ship, everything is at -2) is *exactly* the kind of modifier that is easiest for a player *or* a DM to handle because it can be discussed openly and mentioned by everyone, since everyone knows about it. I usually let the players keep track of those so I can handle the ones that are less universal for a particular combat, like the additional minus someone has for a cursed weapon they just picked up or a circumstance bonus I am giving someone for a particular action. It also helps keep me free to alert a player that missed a bonus they get for something they forgot or missed.