The Shaman
First Post
That's a brilliant observation, Rodrigo Istalindir.Rodrigo Istalindir said:I do think, however, that the abundance of modifiers has gotten out of hand. I've said before (and I'll repeat myself till someone acknowledges the brilliance of my observation) that one of the best things they did design-wise in 3.x was the concept of named bonuses. Unfortunately, one of the dumbest things they've done is let the number of different named bonuses grow out of hand.
And I mean that most sincerely.

I agree that there is way too much temporary effects bookkeeping involved in the game, and that the players have it much easier than the game master. Creating encounters with multiple monster types, some (or many, or most, or ALL) with class levels, becomes a real nightmare - it's like managing an entire adventuring party by yourself, particularly if you want to maintain any sense of mystery for the players.
And that doesn't include the amount of out-of-game time spent preparing the encounter in the first place - even with computer aids, it can be prohibitively time-consuming.