Mearls is your hostage!

neceros said:
Since we're going that route, might as well get the rules on subdual damage. Might have to use them sooner than anticipated.
Good point, we should probably get those first.

Kamikaze Midget said:
...the much-rumored stunt system....etc.
Oh yeah, that too. I'm just glad we know how healing works.
 

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As long as we're just going blue-sky, I would have kidnapped the entire rest of the team at the start of the 4e development process, and not let them out till Mearls was done.
 

Charwoman Gene said:
So, assuming you were going to have a major D&D developer like I don't know, Mike Mearls in your neighborhood and had a small army of goons to "encourage" him to leak some D&D info.

What would you ask him to reveal in order to be set free?

My vote would be multiclassing.

I swear I'm not a crazy man and will not harm you or detain you, Mike. Tell Cherise from I-Con to get her bosses to vouch for me.

I don't like to answer to this post, since it might be constructed as me encouraging or supporting you in a criminal activity, in case, after reading enough good suggestions, you actually go and kidnap him. I can't take part in this!

;)
 

To hell with that.

If I got Mearls as a hostage, he is getting locked up and we are playing D&D. Any edition.

Why would I give him back for some snippet on 4e when 4e is already at the printers and will come out in due time.

As a player or DM, he's a keeper for me. WOTC would have to play a princely ransom to get him back....like provide me Monty Cook to get locked up in my basement as his replacement. :p
 


Mearls is in my dining room.
I sit him down, say "Let's throw some dice."
We pull out the graph mats, the dice, the minis, and those leatherbound 3.5 core books on my shelf. Mearls looks comfortable. He looks happy.
"Drink?" I say. "Coke? Margarita? Vino?"
Mearls asks for a can of Coke. It's less likely to have been tampered with.
We pull our chairs up to the table, and then it begins. In a couple hours, he'll be clawing the walls, trying to get out of there for the love of God. But he doesn't know that yet.

We play by the rules. We play by the exact rules, precisely as written. Mearls begs for mercy, but I will have none of it. Every grapple check, every spell component, every preposterously templated creature, situational modifier, and stackable effect. Until at last he caves.
"This is agony," says Mearls.
"This is D&D!"
"Maybe we can make some... minor adjustments, streamline a little of this endless drudgery."
I shrug. Watching Mearls squirm has its own appeal. "I have Iron Heroes," I say.
"I'm forbidden to talk about that," says Mearls. "That was another life. Another man. Besides, it would take more than Iron Heroes to save this game."
I can't help but pity him now. He has stacked his dice in a perfectly balanced vertical tower on the tabletop, and hasn't touched them once since I started calculating the effects of entangle on the couple dozen-odd orcs... half an hour ago.
"Alright, Mearls," I say. "If you're so smart, you show me how you would fix this... situation... and we'll finish the adventure on your terms. If it works, hell... If it works, I'll let you watch Battlestar Galactica."
I watch Mearls' eyes glaze over as he fantasizes about the end of the horrible, inhumane cruelty I've dragged him through. Or maybe somewhere in his mind, Caprica Six is 'doing him a favor.' I'm never quite sure. But it works.
Fifteen minutes later, the orcs are dead, the action is moving forward, and the secrets are spilling out like kobold guts on the pointy end of a sneak attack.
It's almost as good as Battlestar Galactica.
Almost.
 




S'truth!!

Then he made several polite excuses about an airplane, bribed Gene with some dungeon tiles and vanished.

Thrice-damned Eladrin game developers.....
 

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