I'm not as hung up on balance and I don't consider clever solutions to be trivializing the challenge.
Seriously, creative and balanced are completely different elements of consideration.
Well, yes and no. For myself, having a good way to handle creative abilities in a balanced fashion is a more preferable style of play than needing to handle them entirely by DM fiat, and having to either reject them outright or risk having them trivialize other options.
But I readily get that this won't be everyone's view. I was just putting it forward as something that 4E does well, and as something that is a preference for some gamers.
Actually, Perm brought up the term as if it was an impediment. I simply commented on the irony of his using the term.
Fair enough! I had missed that. Of course, I don't think that the ability to knock enemies around has any real negative impact on the ability to enjoying creative or epic stories, but I do see the irony you were going for there.
Ok. You are not correct. I don't know if you have read comments I've made in the past regarding "pop quiz" gaming, but that, amongst many other issues have a lot more to do with the problem.
I'm not familiar with the specific reference, but yeah, my comments were based on misunderstanding your comment, so my apologies there.
I have also mentioned many many times that creative descriptions can easy be placed on top of the 4E mechanics, which is what you are doing here. But that does nothing to actually solve the problem.
This I'm not so sure about. What I did above wasn't putting a creative description on 4E mechanics - it was simply replacing one mechanical description with another, and wondering if that is part of the issue.