Wrathamon
Adventurer
Justin Bacon said:The fix is not to get rid of the effect (turning someone to stone), it's to change the mechanic which gives you that result. (Someone else's suggestion of having the effect deal Dex damage is excellent. Very similar to my Con damage solution to other save-or-die effects. It's been incorporated into my house rules already.)
thanks I am glad you liked my suggestion.
Justin Bacon said:The correct way to fix the rust monster (by removing his save-or-die ability) is simple:
On a successful melee touch attack, the rust monster's rusting ability deals 1d10 points of damage to a single metal object carried or worn by the target, bypassing that object's hardness.
... done.
I sorta disagree here, it is in the right direction... you basically have given the rust monster the ability that adamantine gets. Which I think is still not enough. I believe a damage roll is needed and it bypasses DR, but I think it should act more like Heat Metal does in a way. The damage starts off slowly, then increases in next couple rounds, then fades. Most weapons will be destroyed by the time the effect wears off, but they can still use them in the mean time. Make Whole would repair the damage and dispel the rust monster effect. Mending would delay the damage.
What do you think?