Gradine
🏳️⚧️ (she/her) 🇵🇸
For whatever good world-building it provides, hacking away at character options from the PHB for official setting books is terrible business sense. You don't sell a customer base a product, and then sell a second product that renders half of the previous product irrelevant (while still requiring its use).
@Remathilis has the right of it, at least as far as published settings go. Replacing and re-flavoring should be the order the day. New sub-races and new sub-classes that reflect the nature and flavor of the setting. Also offer guidelines for re-flavoring character options to make them fit the setting. A Warlock might be a completely different reflection of what would otherwise be called a Druid, or a Templar dedicated to the service of a Sorcerer-King, or a Defiler who would see the world burn to rule over the ashes. A Paladin might be a reflection of a psionic warrior, drawing upon their own power to smite their foes.
The flipside of this is that there should also be some guidelines as to how the setting operates traditionally. For the classic flavor of this setting, the DM should restrict these races, these classes, these options. Something that empowers a DM to run the setting as true to its origins as possible. This should not be the default of any officially released setting, but should definitely be an explicit and well-detailed option for play that lets each group decide how their expression of the setting should be.
I get that in an ideal world these would be reversed (the default is the canon, no half-orcs in Krynn ftw), but as a business decision it's a no-brainer. The majority of gamers are not going to be happy with a product that makes them toss away half their PHB. I think, as long as whatever form the setting takes place in gives something a little more detailed than a mere token gesture to long-time fans of the setting, shows that there's some level of respect for what has come before beyond "Now there's Dragonborn and Tieflings in Eberron, enjoy."
@Remathilis has the right of it, at least as far as published settings go. Replacing and re-flavoring should be the order the day. New sub-races and new sub-classes that reflect the nature and flavor of the setting. Also offer guidelines for re-flavoring character options to make them fit the setting. A Warlock might be a completely different reflection of what would otherwise be called a Druid, or a Templar dedicated to the service of a Sorcerer-King, or a Defiler who would see the world burn to rule over the ashes. A Paladin might be a reflection of a psionic warrior, drawing upon their own power to smite their foes.
The flipside of this is that there should also be some guidelines as to how the setting operates traditionally. For the classic flavor of this setting, the DM should restrict these races, these classes, these options. Something that empowers a DM to run the setting as true to its origins as possible. This should not be the default of any officially released setting, but should definitely be an explicit and well-detailed option for play that lets each group decide how their expression of the setting should be.
I get that in an ideal world these would be reversed (the default is the canon, no half-orcs in Krynn ftw), but as a business decision it's a no-brainer. The majority of gamers are not going to be happy with a product that makes them toss away half their PHB. I think, as long as whatever form the setting takes place in gives something a little more detailed than a mere token gesture to long-time fans of the setting, shows that there's some level of respect for what has come before beyond "Now there's Dragonborn and Tieflings in Eberron, enjoy."