Whizbang Dustyboots
Gnometown Hero
I hadn't thought that it took special effort to get people to talk about 4E.philreed said:Something to keep in mind while reading these revised monsters is this quote from 30 Years of Adventure:

I hadn't thought that it took special effort to get people to talk about 4E.philreed said:Something to keep in mind while reading these revised monsters is this quote from 30 Years of Adventure:
Whizbang Dustyboots said:I hadn't thought that it took special effort to get people to talk about 4E.![]()
Associated classes are classes that work really well with a monster that inceases it's CR 1 for one. Non Associated classes are classes that don't help a monster enough and add only 1/2 a CR per class level.Razz said:and what are Associated Classes? I noticed that in the MM4 and can't find what they say they are anywhere.
Yeah, like there's any threads around here that people don't mention 4E in anyway ...Mark CMG said:The trick being to get them to talk about 4E without mentioning 4E.
James Heard said:My main complaint with Mearl's rewrite is that the old flying ability seems out of place on the new monster I think.
James Heard said:he'd still have the "plop down in the middle of combat" fright coming out of invisibility
Geron Raveneye said:It's kinda funny, isn't it...that "useless" 1st level Charm spell used to hold a person of average intelligence for at least 3 weeks if they didn't manage their saving throw the first time, and longer if subsequent saves were failed. With 3E and its "back to the dungeon" design, the duration was reduced to 1 hour/level, which means less than 5 days for a 20th level caster. So from being able to hold sway over the "normal" part of the population for weeks and months with a measly 1st level spell, or ingratiating itself into any court, building a web of friends and allies, an Ogre Mage has been reduced to trying to sway a PC or an NPC over to his side for 9 hours.
The "useless" 1st level Sleep spell used to be a holy terror for NPCs who, except for the few important ones, simply had no "NPC class levels", or HD higher than 1/2 or 1, which meant 4 to 8 commoners simply fell to sleep (for 5 minutes per level, by the way, not the 1 minute/level pseudo-combat spell it is in 3E). With one swoop, an Ogre Mage was able to send the whole militia of a village to sleep and butcher them where they stood, while the villagers had to watch, while today he can only blow off his Cone of Cold before running from the veteran warriors or the high-level commoners with pitchforks.![]()
So yeah, of course, if you power down the abilities of a monster due to the new rules, and then you don't recompense said monster for the loss of power, it will look stupid.
philreed said:Something to keep in mind while reading these revised monsters is this quote from 30 Years of Adventure:
Sammael said:Rip summed it nicely, so I don't feel the need to repeat it. Basically, you turned the O-M into another brute melee monster (with SLAs) instead of the "master manipulator" it used to be. We shouldn't have to add class levels (from a non-core book to boot) to make the creature work in its original role.