Mechævolutions Development (updated 10/13/2006)

Roudi

First Post
Mechævolutions Development (updated 10/13/2006)

Mechævolutions Design VIII: Times Are A-Changin' has been posted, for those of you who have been keeping up with the progress thus far.

Previous Mechævolutions Design Blog Entries:
I: Chassis
II: Chassis Continued
III: Internals
IV: Hands & Hardpoints
V: The MæSRD
VI: What's Coming Up
VII: Power Distribution Points

Also, don't forget to visit The MæSRD (now at its new home, http://maesrd.gallantry.org) to watch Mechævolutions evolve for yourself.
 
Last edited:

log in or register to remove this ad


Link fixed.

I'll be honest, I haven't even looked at Nexus save for the cybernetics rules you made available. Also, Light, Medium, and Heavy are less sub-sizes and more a matter of classification.
 


OGL, buddy. OGL.

Speaking of which... thanks for reminding me. Added Open Gaming License for the MæSRD. Check out the declaration of Open Gaming Content... it's all open.
 
Last edited:




No worries on the the length between posts...it's all good when you drop a nugget here and there for us to digest in bewteen...

Roudi said:
So why PDP? Why differ so much from d20 Future's static, power-less system? Why indeed. When I first began tossing PDP around in my head, I worried that I was getting too complex with the system; that I was giving way too many options for the core system. On further reflection, I told myself "bullocks." PDP provides as many options as players want it to have. Want a mech to just run "optimally", all the time? Allocate your PDP accordingly and never change it. But, want the option to switch things around in a pinch? It's all right there for you, no houseruling required.

This whole thing looks really tight. At first when I was reading it I thought about how complex this would be and how it would affect the ebb and flow of combat. Then I saw the above statement and thought that it was a damn good idea and that you should run with it. Nicely done, Sir!

Keep the good stuff comming!
Regards,
Walt
 

Glad I can impress. There's going to be a hefty sidebar titled "Keeping Things Simple", showing easy ways to keep PDP uncomplicated for beginners.

Still, the potential for options thanks to PDP is huge. I don't think I've been this excited for a game design development since I wrote my first PrC.
 

Remove ads

Top