Mechanics Balanced? d20 Jedi Classes versus D&D Wizards

Do you think (considering the assumptions below) that Jedi are balanced with 3E Wiz?

  • No, the Jedi is more powerful than the wizard.

    Votes: 10 22.7%
  • Yes, I think the two classes would be balanced.

    Votes: 7 15.9%
  • No, the wizard is more powerful than the Jedi.

    Votes: 18 40.9%
  • Other (please post)

    Votes: 9 20.5%


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Hygric: The reason I'd like to do this is because I don't like the power points idea of specific powers that is presented in the PsiHB, and much prefer the Jedi powers and their mechanics (skills, checks, and using your powers actually physically exhausting you).

Michael Tree: Yes -- I think the Jedi Guardian would make a pretty excellent wizard hunter, but I also think that the powers of a Counselor aren't exactly insignificant when compared to a wizard. True, powerful wizards will reach areas of power that a Counselor could never hope for without turning to the Dark Side (for added offensive power), but I think the Counselor makes an excellent diplomatic character (which is its preferred role in the first place), with its access to powerful mind affecting powers.

Does the Jedi get the same magic item compiment that a D&D character of the same level would get?

Everyone will have less "magic" items to fall back on -- the setting I'm thinking about doing this in will be a post-modern lower magic setting. I might actually use the Mage AdC from d20 Modern to accentuate this (I've also played around with converting the Jedi classes into AdC for d20 Modern as well).

Is the Jedi's Deflect ability able to deflect missile weapons and spells which have attack rolls?

This was something I hadn't considered. I think this would be a very cool idea, and probably would run with this, since it doesn't really require any re-working of the system -- you just use the Deflect mechanics already in the feat.

Is there clerical healing that could replenish a Jedi's VPs faster than resting?

See Assumption #2 -- No divine healing magic. So no.

Ankh-Morpork Guard: The only reason I'm taking away the lightsaber is because I'm looking to use the classes in a setting where the technology hasn't reached a level to support lightsabers. In the Dark Side Sourcebook, there are weapons called Sith Blades, which are alchemically treated swords which are as tough as lightsabers (and basically function as such). I've been toying with simply usnig these instead -- it's not a "lightsaber," but it basically does all the things a lightsaber would do. If it acts like a lightsaber, and cuts like a lightsaber... :D
 


Sorry. Two different games. Two different scales. To say that a soldier class from a modern d20 game should be on the same scale as the D&D class is preposterous and very limiting to game designers. Each d20 game should be judged separately and within their own ruleset, not toward D&D standards.
 

Ranger REG said:
Sorry. Two different games. Two different scales. To say that a soldier class from a modern d20 game should be on the same scale as the D&D class is preposterous and very limiting to game designers. Each d20 game should be judged separately and within their own ruleset, not toward D&D standards.

True, but if you want to replace psionic classes with Jedi classes in your game, as this chap seems to, then you have to make the comparison to ensure balance.
 

Thank you, Sixchan -- that's exactly what I'd like to do.


In no way am I saying that they HAVE to be balanced by the designers. I'm wondering, under the assumptions I listed, if there would be any semblance of balance. If not, then I'll do the grunt work on my own (hopefully with the helpful, constructive criticism of ENWorld) to make them more balanced against one another.
 

The problem I see is that you're leaving the Wizard untouched, and toning the Jedi down...to keep "balance" you need to take something from the Wizard. But it really isn't that easy...
It would also depend on level? Does the Jedi get Force Feats? I can build a mean Jedi. :D

EDIT: I think its a bad idea to put Jedi's in a D&D setting...the classes really DON'T mix. The systems are really only similar in the d20 rules, and from there they go completely different directions.
 
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taking away the lightsaber you taking away 2 combat abilties from the jedi. one is taking away deflect and then deflect projectile into an attack.

Also you have to look at feats and skills now. they will be spread thin trying to get jedi feats and skills and also compete with dnd skills and feats.

The lightsaber is also a great tool. cutting locks and getting through a door stuff like that.

once a wizard has invis or fly or any spell like that the jedi is gonna die.
 

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