Mechanics Balanced? d20 Jedi Classes versus D&D Wizards

Do you think (considering the assumptions below) that Jedi are balanced with 3E Wiz?

  • No, the Jedi is more powerful than the wizard.

    Votes: 10 22.7%
  • Yes, I think the two classes would be balanced.

    Votes: 7 15.9%
  • No, the wizard is more powerful than the Jedi.

    Votes: 18 40.9%
  • Other (please post)

    Votes: 9 20.5%

Morgenstern said:
As to Feat & Skill based psionics, I have to point out we have a very popular system for just that in Shadowforce Archer :).

This would be very interesting to see. I've never heard of Shadowforce Archer. Who publishes this?


Also -- I've got a draft version of the Padawan AdC about two-thirds of the way done. I've been using the Jedi Counselor and the Jedi Guardian from d20 Star Wars, and the Mage AdC from d20 Modern; I intend to use Base/AdC/PrC class system from d20 Modern for this campaign, so that's why I'm working this out as an AdC instead of a 20-level class.

The hardest part about it so far has been making sure the Padawan is versatile enough to develop into either a battler or a counselor, but also keep it in check with other AdC in terms of BAB, Saves, and skill points. Most of the PrC from d20 Star Wars and its supplements are more or less fine as is, with some slight modifications for the loss of lightsabers (which changes to a personal weapon).
 
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Mordane76 said:

This would be very interesting to see. I've never heard of Shadowforce Archer. Who publishes this?
It is AEG's official Spycraft campaign setting. It has extra elements from mystics to telepath to physical adepts. It's their version of FX*.

*terms used in d20 Modern that goes beyond the "normal" sense of reality.
 

My favorite post-modern RPG is Alternity -- I'm all about FX... :D


Will I need the Spycraft core book to make heads or tailsof the material in Shadowforce Archer?
 

Mordane76 said:

My favorite post-modern RPG is Alternity -- I'm all about FX... :D
Acquire the license from Wizards to publish the system. Period.


Will I need the Spycraft core book to make heads or tailsof the material in Shadowforce Archer?
Well, let's see. It's an official Spycraft campaign setting ... so you'll need the RIFT rulebook from Palladium to understand.

:p
 

HomerJS said:
This is how I do jedi's when people want to play them in DnD setting. (yeah its actually a class when i dm :) ) first you get rid of wound points and vitality points and give them regular class hp. for using the force you get wisdom * 2 *level snip
very good conversion :)
 

Will I need the Spycraft core book to make heads or tails of the material in Shadowforce Archer? [/B]

No. The few bits that are a little different are all covered in the Spycraft Lite free .pdf you can download at the site (www.SpycraftRPG.com). The class descriptions and first five levels of each psion class are also posted for easy browsing (In the SFA page's preview material), so you can check out quite a bit of it right now.

The essentials are there are three types of psionic characters: Mentalists, Physical Adepts, and Telepaths. Each has a 20-level base class associated with it (in Spycraft you can start out as a psion if you like). Once you've taken at least one level in one of those classes, you can start taking feats associated with that class. Each of these groups of feats includes three "Basics" feats that let you start spending skill points on several psionic powers (they make all psion skills of that type class skills for that character). Each psion skill generaly has three things you can do with it (powers). So, you get...

Mentalist
Psychoinventive Basics (Focus the Mind, Gadgeteer, Static Charge)
Psychokinesis Basics (Cryokinesis, Photokinesis, Pyrokinesis)
Telekinetic Basics (Kinetic Shield, Levitation, Poltergeist)

Physical Adept
Adrenal Basics (Body Sculpting, Energy Burst, Speed Control)
Metabolic Basics (Control Metabolism, Control Pheromones, Pain Transmission)
Sensory Basics (Combat Sense, Enhanced Senses, Extended Visual Spectrum)

Telepath
ESP Basics (Clairsentience, Empathy, Psychometry)
Imprint Basics (Dominion, Project Thought, Telempathy)
Intuition Basics (Catalyst, Precognition, Synthesis)

There's also feats that let you improve your mastery of one type of psionic power, some that could be likened to meta-magic for your powers, and some that are for high level characters that are just plain scarry (but take lots of work). For example if you have the feat Telekinetic Mastery, you can wrap your TK Shield (generated by making a skill check with the Telekintetic Shield psion skill) around an ally instead of yourself.

The Archer Foundation adds 9 more psion skills (one for each 'basics'), a prestige class for each type of psion, and a colection of new psion feats if you like what you see in the SFA worldbook :).

Hope this helps,
 

Ranger REG said:


Acquire the license from Wizards to publish the system. Period.


I really liked psionics in Alternity, I liked much of the mechanics from the system... just an overall good rules set.


How much do you think I'd need to get that license? Maybe ENWorld would like to help? We could put together our own publishing company and revive Alternity... :D
 

Mordane76 said:

How much do you think I'd need to get that license? Maybe ENWorld would like to help? We could put together our own publishing company and revive Alternity... :D
You're gonna need to empty all your savings (including your 401K) as well as your children's and grandchildren's college funds.

Even then, you need to have a history of publishing credits before they even consider handing their IP over to you ... for USE, not OWNED.
 

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