Mechanics Balanced? d20 Jedi Classes versus D&D Wizards

Do you think (considering the assumptions below) that Jedi are balanced with 3E Wiz?

  • No, the Jedi is more powerful than the wizard.

    Votes: 10 22.7%
  • Yes, I think the two classes would be balanced.

    Votes: 7 15.9%
  • No, the wizard is more powerful than the Jedi.

    Votes: 18 40.9%
  • Other (please post)

    Votes: 9 20.5%

This is how I do jedi's when people want to play them in DnD setting. (yeah its actually a class when i dm :) ) first you get rid of wound points and vitality points and give them regular class hp. for using the force you get wisdom * 2 *level and that how many force action points you get. that way you can ditch vitality points if you dont get rid of vitality points say goodby to the jedi after level 5 because a crit will kill him.

next you make concentration a class skill and depending on that skill, thats how many force action points you get back after a full days of rest.

Then you need to house rule what the lightsaber can do. Its an energy weapon so it ignores DR. (with the new DR rules it will make the lightsaber less effective then in 3.0) Also i let it deflect arrows but cant deflect them back as an attack. I let any spell that is shot at you to be deflected if the spellcaster has to make an attack role. so stuff like melf acid arrow and stuff like that. The only spells i let get deflected back for an attack are ray type spells.

I let the lightsaber get enchanted also so you can have saber with sonic ability and stuff like that. I let a +1 enchantment on it every time the damage increase goes up regularly. so when it becomes 3d6 you can have a +1 attack enchantment or a +1 of another enchantment. if you want say a +2 enchantment you have to save up till 4d6 increase to get a +2 enchantment.

ALso Jedi has the armor restriction of monks. that makes the ac on par with the other classes.

This is as balanced as I could get it with DnD and it has turned out awsome. Althogh Gonna try something different in the new game i am running because some of the guys are complaining that the jedi are on par as a regular warrior and not better then a warrior. HEHE everyone has the Jedi are better then anyone else mentality.
 

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Marshall said:


Only after Hot Rod gave him a hand....

Damn that Hot Rod. Prime has the "touch" and the "power" after all.

Originally posted by Saeviomagy

Shortly before the matrix needs to be re-formed, and Neo goes after Trinity instead of saving mankind...


...the remnants of which survived and eventually defeated the machines under the leadership of John Connor...
 
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Sixchan said:

True, but if you want to replace psionic classes with Jedi classes in your game, as this chap seems to, then you have to make the comparison to ensure balance.
So, basically, he's asking for an opinion on what he wants to do to his own campaign, such as porting over a Jedi class to replace the psion.

I don't know much about his own campaign, nor have I experience such rules tweaking, so I'll just leave to others who have done so.

OTOH, I would like to see a skill-and-feat version of psionic for D&D. The Jedi and Force Adept class would make great templates or references.
 

Um, the real question to me is, is the Jedi going to get his defense bonus, and the Wizard not going to get any class-based defense bonus? Is the Jedi going to have the benefits of his reputation bonus, and the Wizard not going to have one at all?

If you include both those columns, and give the wizard something (the minimum in each most likely) then he's just massively overtaken the jedi. If the Wiz gets nothing along those lines, then the Jedi may prove to be much more playable than the wiz, not just when bshing them together in a martial contest, but when dealing with the world.

As to Feat & Skill based psionics, I have to point out we have a very popular system for just that in Shadowforce Archer :).
 

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