This is how I do jedi's when people want to play them in DnD setting. (yeah its actually a class when i dm
) first you get rid of wound points and vitality points and give them regular class hp. for using the force you get wisdom * 2 *level and that how many force action points you get. that way you can ditch vitality points if you dont get rid of vitality points say goodby to the jedi after level 5 because a crit will kill him.
next you make concentration a class skill and depending on that skill, thats how many force action points you get back after a full days of rest.
Then you need to house rule what the lightsaber can do. Its an energy weapon so it ignores DR. (with the new DR rules it will make the lightsaber less effective then in 3.0) Also i let it deflect arrows but cant deflect them back as an attack. I let any spell that is shot at you to be deflected if the spellcaster has to make an attack role. so stuff like melf acid arrow and stuff like that. The only spells i let get deflected back for an attack are ray type spells.
I let the lightsaber get enchanted also so you can have saber with sonic ability and stuff like that. I let a +1 enchantment on it every time the damage increase goes up regularly. so when it becomes 3d6 you can have a +1 attack enchantment or a +1 of another enchantment. if you want say a +2 enchantment you have to save up till 4d6 increase to get a +2 enchantment.
ALso Jedi has the armor restriction of monks. that makes the ac on par with the other classes.
This is as balanced as I could get it with DnD and it has turned out awsome. Althogh Gonna try something different in the new game i am running because some of the guys are complaining that the jedi are on par as a regular warrior and not better then a warrior. HEHE everyone has the Jedi are better then anyone else mentality.

next you make concentration a class skill and depending on that skill, thats how many force action points you get back after a full days of rest.
Then you need to house rule what the lightsaber can do. Its an energy weapon so it ignores DR. (with the new DR rules it will make the lightsaber less effective then in 3.0) Also i let it deflect arrows but cant deflect them back as an attack. I let any spell that is shot at you to be deflected if the spellcaster has to make an attack role. so stuff like melf acid arrow and stuff like that. The only spells i let get deflected back for an attack are ray type spells.
I let the lightsaber get enchanted also so you can have saber with sonic ability and stuff like that. I let a +1 enchantment on it every time the damage increase goes up regularly. so when it becomes 3d6 you can have a +1 attack enchantment or a +1 of another enchantment. if you want say a +2 enchantment you have to save up till 4d6 increase to get a +2 enchantment.
ALso Jedi has the armor restriction of monks. that makes the ac on par with the other classes.
This is as balanced as I could get it with DnD and it has turned out awsome. Althogh Gonna try something different in the new game i am running because some of the guys are complaining that the jedi are on par as a regular warrior and not better then a warrior. HEHE everyone has the Jedi are better then anyone else mentality.