Mechanics of Death aka How have you died?

Markn

First Post
I have played 4e since its release. I have followed the boards and have read a lot of threads for 4th edition. One thing I have noticed is how some groups have had many deaths (some with multiple TPKs) while others have had hardly any character death. Our group falls into the latter where death is rare and in our experience, for death to happen, several circumstances seem to have to line up to make it happen.

What I would like to hear from the community is how your character has died and in particular the circumstances and the mechanics behind it. I am not interested in the TPK deaths as I have found, that once a battle turns sour, if PCs don't run they can easily die so please only show single character deaths. From this exercise, I anticpate drawing out several things that can lead to discussion. First, I think we will see how groups vary in how they handle certain rules like Auras for example and I am pretty certain that there are more group variations on rules than what people anticipate. Second, I think we will see that some deaths are caused because of playstyle - some DM's are more likely to kill downed PCs rather than leave them to get healed by the cleric. Third, I think a thread like this could be valuable to WotC in that they can collect some metrics on types of death.

To show you what I am looking for, I will present the 3 deaths that we have seen so far.

Death 1 - Halfling Rogue that died in the climactic battle of our homebrew 1st adventure. Ultimately, this death was the result of us still getting familiar with the new rules. At the time we didn't realize that if you were unconscious and had negative HPs that you are still considered dying. The rogue was just barely into the negative HP's and with temp HP he was over 0 and on his turn we allowed him all his actions. He spent one action to stand and since he was adjacent to the BBEG he attacked rather than retreat to safety. The price of his heroism was that the BBEG attacked him, scored a solid blow doing close to max damage and outright killed the rogue due to reaching the negative bloodied value for his HPs.

Death 2 - Dragonborn Warlord died against a Mind Flayer. The Mind Flayer had his tentacles on him and brought him to 0 instantly killing him. I guess it sucked to be the warlord that day. Most of the party was dazed and had to use their one action on other things and the cleric decided not to heal the Warlord. The warlord paid with his life by reaching 0 HP resulting in instant death.

Death 3 - Elven Wizard fighting a Bloodkiss (Beholder from Open Grave), several Mad Wraiths and the Cleric had Bade Barrier in play. Ultimately, the badly injured wizard (about 1/4 HPs) was hit by a Mad Wraiths Touch of Chaos that forced him to attack an ally. This caused him to go through the Blade Barrier where he took some major damage and dropped him. Unfortunately, for the wizard it was his turn right after that and he started within the Blade Barrier, Aura of the Bloodkiss, Aura of the Mad Wraith and he died before he could do anything. It took a massive number of things to line up for the character die from HP and to reach negative bloodied. Starting the turn unconscious, being in a blade barrier, being in an auras and the timing of the turns all made this happen. Even if one of these events were different, the character would have lived.

Our group has several theories but until I get some responses I will refrain from posting them.

I am looking forward to your responses!
 

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Haven't had a single death in a game I've DMed or played in since we got the books. When we were using the DDXP characters I killed one guy twice in one night... both times by doing more than half bloodied damage in one attack series or set. I forget how I did it the first time, but the second time was a white dragon that hit with both claws so got the free bite.

Despite no deaths, I have had several instances of bringing people to two failed saves, and many many instances of someone knocked unconscious but at 0 or 1 save. I _could_ have killed some characters who fell unconscious in a fight against a wererat and some rats, but who had killed the wererat. I had them roll saves and take some damage, but one of them rolled a 20 and popped up so managed to stabilize the others and the remaining rats left since their leader was gone.

Last week the party's barbarian was dominated and about to attack the injured sorcerer - they managed to kill the guy dominating him in the action right before the barbarian, using a 1/day reroll for just enough damage... out of curiosity we had the barbarian roll and he would have crit, taking the sorcerer straight to negative bloodied.

In terms of playing, people hardly ever fall down, nevermind are in danger of death in any of the LFR games or in the other home game. Run a tight ship ;)

I do about three D&D games a week, to put that in perspective, so that's no deaths in, say, 160 sessions.
 

My experience is similar to keterys'. Not that you are looking for that.

We had a TPK on night #1 due to Irontooth and since then, zip.

One reason for this, I suspect, is because the Leaders in our group (we have two in our current campaign) often heal or stabilize fallen PCs as soon as they go down (and often shortly after they get bloodied). Players also try to maximize the PC tactics now that they understand the game system. They often focus fire in order to minimize the number of enemy actions per round.

I really think that PC deaths in 4E are combinations of: 1) Unlucky dice rolls, 2) Inferior player tactical decisions, and 3) DMs using too potent of foes (types of foes can make this so) too frequently for the PC party makeup.
 


Great stuff guys.

This is the type of stuff I'm looking for. Obryn, if you could elaborate a bit more that would be great. Was it just damage from an attack, a crit, ongoing damage, aura damage or other?

Keterys and KarinsDad, your experiences echo my own. Almost all of what you guys have said, I firmly believe. IMHO, it is a rare creature indeed that can actually do enough damage to bring someone to negative bloodied HPs (although it is more common on the lower levels).

In similar threads, I have seen two camps. The first, is people like us who see death as a rare thing. The other camp, is waaaaay over on the other side with death almost every session. Part of this exercise is see the reasons behind the divide. I've seen an example where one community member stated he doled out 45 Aura damage in a round (it may have been Stalker0 but I could be wrong). It's these things that made me wonder about the mechanics of death - crits, auras, luck, timing, multiple attacks/hits? Once we have some criteria, we can begin to explore each area a bit more.

So keep it coming!

Edited for spelling...
 

We had a TPK our first night in 4e due to our party being not used to powers, action point usage, and just not sticking together. Our Dm gave us a break the first time and had the local town guard luckily show up on a patrol and rescue us. Since then we did some researching and played more stick together focus fire tactics. Our heavy hitters / defenders look for the biggest threats, our light /aoe pc's attack the easy minions and of course our healer tries to just stay out of the fray.

Since then we have had 2 encounters out of about 20 that we were borderline losing 2-3 pc's to below 0. We never got close to actuall "death". If so I would think death is death and either someone would either rez us with a debt for us to pay back, or reroll new pc's new campaign.
 

First one: Human Ranger, got to negative bloodied by a crit from Irontooth
Second one: Halfling Rogue, got to 3 failed death saves, the party couldn't get to him on time because there were enemies blocking their path, and harassing them constantly.
 

This is the type of stuff I'm looking for. Obryn, if you could elaborate a bit more that would be great. Was it just damage from an attack, a crit, ongoing damage, aura damage or other?
It's been spread out a bit, but IIRC...

(1) One of the first sessions, the party's Warlord died from a splash from an acid arrow. It pushed him to negative bloodied. He was replaced by a cleric.

(2) In Thunderspire, our gnome ranger sprinted across a bridge and fell into a chasm which was inappropriately deep for the PCs' level. :)

(3) Two sessions ago, the party's barbarian went down twice in a single combat from being ganged up upon by three big skeletons, then getting manhandled by skeletal hands. He failed two death saves before getting back up. Later that same combat, he dropped again by more skeletal hands, and failed his death save.


Now that I think about it, we only had three. We've had two other near-deaths from death saves, though. Four sessions ago, the party's warlord succeeded on his third death save three times in a row before the party successfully got him out of a sarcophagus.

-O
 

We've had two deaths. Both were large combats with a near TPK experience.

The first one was death saves, with pretty much the entire party lying on the ground and the wizard running around tanking.

The second one was also death saves. We were out of healing and I got my cleric over to the two downed PCs, both on their second death save. I could only heal one. We did once have to make a heroic effort to save the rogue from ongoing damage before he died.

So 2 deaths in about 10 sessions.

PS
 

What I would like to hear from the community is how your character has died and in particular the circumstances and the mechanics behind it. I am not interested in the TPK deaths as I have found, that once a battle turns sour, if PCs don't run they can easily die so please only show single character deaths.

Two deaths so far, in a party of 6 players. 6th level. We played KotS and then started SoW #2. Now we're on SoW #4.

Death has come close several times, and every time it's been very clear that the party's tactics were to blame. When they're playing well they steamroll level+3 encounters. When the tactics are poor, they've had trouble with level+2 encounters.

One time they were playing very poorly and it was a level+3 encounter. In one of the SoW encounters, there's this very large room with a Macguffin at the top and never-ending stream of baddies coming through various tunnels. The rogue and ranger climbed a rope to get the Macguffin, splitting the party, and got trapped by the big bad who came out of one of the tunnels. Meanwhile, the party's fighter and cleric are struggling up a long ramp, through waves of baddies.

The rogue was very close to zero HP despite help from the ranger and a fortuitously placed Flaming Sphere. He finally finished the Macguffin's skill challenge, which set off a very nasty trap involving scalding hot water. The fighter and cleric were still down at the bottom of the ramp and couldn't outrun the water because they had to use their standard action to kill minion baddies. They died.

It was an awesome fight. :-)
 

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