Sacrosanct
Legend
Oh! Another mechanic I want to return: universal weapon damage. I'd probably add damage bonuses based on class at some point, but universal d6 for every weapon like in OD&D and B/X (variable weapon damage was optional in Moldvay)
This is my #1. Another one from 4e I’d like to see make a return is non-AC defenses (although I kind of use passive ability scores to approximate that already.)I'd love to see the concepts of monster design make a return from 4e. Minions, elites, solos, as well as things like soldiers and skirmishers. You can obviously achieve them using the rules as is, but guidelines would be nice for quick eyeballing.
I've not written an in-depth review, but I have used the mass battle mechanic once, FWIW, if anyone has questions about that component.Matt Colville put out a Stronghold and Followers for 5e, has anyone wanting this back reviewed it?
I'm using the stronghold rules IMC. They're not bad, and my players have been motivated to both use the keep and upgrade it. They've had fun with their followers, and have considered using their soldiers to attack the local hobgoblins (but keep getting sidetracked by other interests). That said, they almost never remember to use the abilities they gained from resting at the keep. As for the mass combat rules, I haven't had a chance to try them.Matt Colville put out a Stronghold and Followers for 5e, has anyone wanting this back reviewed it?
A spin off of the other thread about mechanics you don’t ever want to see again, but the opposite. This is about mechanics that went away in the current edition that you’d like to see return.