The Shaman said:I treat autopsies like Gather Information checks - different information at different DCs. Making a determination of death is DC 10 - identifying mechanism or cause of death can range from DC 15 for 'simple' trauma to DC 30 for poisoning. Each check takes as long as a Surgery check.
I like the notion of achieving a desired difficulty. Perhaps allow the Treat Injury check to be more difficult (by making the autopsy more invasive) in order to make the KS (E&LS) check less difficult. As stated, I dislike overusing synergy bonuses to the point that it's basically the sole function of the skill.
Committed Hero said:My gut(!) says use Investigate, since it is one of the most narrowly defined skills in the game - this gives it another application. Also, as the skill is unique to forensic-type people, you won't have the odd character with good Search or Treat Injury cutting into cadavers at the drop of a hat.
That's a good point. However, like I said before, not every coroner has forensic training and can perform all of the non-medical tests that it entails--for instance, running tests on foreign matter found within a wound to determine whose gun the bullet came from or where this type of poison can be purchased locally.
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