Im all for beat DC, with the sole reason being that it allows us to use the system "D20 + stat vs 10 + stat" without giving an advantage to the side that rolls.
As to the "tie to defender/attacker" discussion: What is a tie in this system anyway? Aren't we talking about probabilities? If your attack bonus equals your opponent's AC, you should hit in 50% of all cases, right? At least that's how I see it. A "tie" means you rolled a 10. That's bottom half, hence the defender wins.
Im all for beat DC, with the sole reason being that it allows us to use the system "D20 + stat vs 10 + stat" without giving an advantage to the side that rolls.
As to the "tie to defender/attacker" discussion: What is a tie in this system anyway? Aren't we talking about probabilities? If your attack bonus equals your opponent's AC, you should hit in 50% of all cases, right? At least that's how I see it. A "tie" means you rolled a 10. That's bottom half, hence the defender wins.
What's wrong with giving the advantage to the side that rolls? As was mentioned earlier, it's more interesting to have something happen than not, so, why not give that 5% edge to the active participant?
Then again, when do we ever compare d20+bonus to 10+mod? This is a calculation that I can't think of a time where it actually comes into the game.
Meet. And ties go to the defender.
Basically - it isn't broken, so don't fix it.
Im all for beat DC, with the sole reason being that it allows us to use the system "D20 + stat vs 10 + stat" without giving an advantage to the side that rolls.
As to the "tie to defender/attacker" discussion: What is a tie in this system anyway? Aren't we talking about probabilities? If your attack bonus equals your opponent's AC, you should hit in 50% of all cases, right? At least that's how I see it. A "tie" means you rolled a 10. That's bottom half, hence the defender wins.