Meet or beat?

  • Thread starter Thread starter Sunseeker
  • Start date Start date

Meet or beat?

  • Meet, you have to hit the target number.

    Votes: 91 87.5%
  • Beat, you have to break the target number by at least 1.

    Votes: 9 8.7%
  • other.

    Votes: 4 3.8%

While I think that in order to do damage you need to beat their AC, I think something should happen if it meets it like maybe the blow didn't hurt them but it put them off-balance so they present CA to the next attacker or something along those lines. You know, something *fun* to have in combat. :lol:



* The definition of fun may vary to each individuel.
 

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On opposed checks, I'd go with highest bonus wins, just like initiative checks. If you have a +6 and I have a +5, you win on a tie.
 


We use an additional house rule that if the modifiers are tied, the highest ability score wins.

I would rather both roll again. It is a slightly metagamey thing to do but if they tie then what is the harm.
It still gives advantage to the guy with the higher ability score, unless that one guy got himself buffed especially for that roll.
 

I could live with highest abilty score. Although, that does kinda screw over the skill guy. I have a 20 stat and 3 skill points, you have a 12 stat and 10 skill points, but, I beat you on ties?

I don't really want rerolls because it just adds one roll. Not a big deal though.
 

I could live with highest abilty score. Although, that does kinda screw over the skill guy. I have a 20 stat and 3 skill points, you have a 12 stat and 10 skill points, but, I beat you on ties?

I don't really want rerolls because it just adds one roll. Not a big deal though.

There are few times where I see a reroll as necessary but when it is I would rather have a reroll. Don't have it affect other things but it does clear up how someone rolls. Example: Initiative, one guy rolls 20, two roll 18 a third rolls 15. On a reroll the two 18s roll, no one else, and one rolls a 6 the other a 17. The 17 would go second and the 6 would go third, because they were tried to clear up the tie. It gives the same bonuses they had to clarify who should have won in the initiative. If the bonuses are equal I'd be okay with a d100 or d6 as long as relative bonuses are the same. Having "highest score wins" is too simplistic in my opinion as it doesn't take into account bonuses received which are circumstantial or trained. A re-roll is quick and easy instead of having to decide in a potential fight when guy B says he should have beat guy A because he had a +20 on that one roll (via spell/action point/whatever).

However, to borrow a saying I've seen... play as you like. It is such a small aspect of the game I don't really care which method is used 98/100. (About the tie thing, I still meant what I said about DCs.)
 
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I would rather both roll again. It is a slightly metagamey thing to do but if they tie then what is the harm.
It still gives advantage to the guy with the higher ability score, unless that one guy got himself buffed especially for that roll.

I just define one of the individuals in the opposed check (the NPC) as rolling to set the other character's DC. Then ties go to the other character (the PC).
 




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