Hussar
Legend
Who is the "active" party when somebody rolls a saving throw?
What is this "roll a saving throw" of which you speak?


The person rolling the saving throw, obviously. He or she's the one shaking a die. So, roll a 15 and you save on anything that needs a 15.
I take it you oversaw the example I gave. A standard attack roll uses exactly this mechanic. So do saves.
I realize that. My point is, when do you actually make this calculation in game? The calculation is already set. It's not like you need to analyze it or break it down during play. The only change your making is shifting that 5% the other way.
dkyle gives the reason "beat DC" is IMO superior: You can let players roll all the dice without having to change any numbers.
I also use it to substitute opposed rolls to keep the randomness in check: one side (usually the player) rolls, my NSCs/monsters take 10.
EDIT: All of this obviously also works with "meet DC", it's just that the side that doesn't roll has to add 11. Now, the question is: What is less elegant? Adding 11 or having to roll x+1 for DC x?
Why? You're presuming that it MUST be 50% even. But, there's no actual reason for that. The base presumption is that, all things being equal, you will succeed on an active roll 55% of the time. Ok, great. It's a heroic fantasy game. You SHOULD succeed a bit more often. Giving the PC's a slight edge like this is not a bad thing considering that they have to get lucky far, far more often than the bad guys do.
As far as opposed rolls go, again, giving the active participant a 5% edge isn't any different than shifting it towards the defender. Why should the defender get the edge?
I get that it's a preference, but, one isn't any inherently better than the other. Other than the idea that d20+bonus=DC succeeds is far more intuitive than, d20+bonus=DC fails.