der_kluge
Adventurer
Damon Griffin said:
Yep, I should have seen that. So, if only that one operator was mistyped (* instead of +), then the Bag of Roses would indeed cost 2500gp/5000gp, a much more reasonable price.
Yep, yep. CRGreatHouse got it.
Damon Griffin said:
Yep, I should have seen that. So, if only that one operator was mistyped (* instead of +), then the Bag of Roses would indeed cost 2500gp/5000gp, a much more reasonable price.
Deadguy said:
I've played in a game like that, and one really annoying thing that cropped up was the way that every game session turned into a 'dismantle the monster' discussion or a 'find the strange herb/stone/slime/etc' exercise. It gets old very fast and really bogs down play. I hope that the book has some discussion for how to incorporate this approach smoothly into the game.
Strangely, the flip side also bothers me about this approach. It puts the whole process of item creation into the DM's hands. One thing I like about the current system is that once you 've correctly costed a magic item, a spellcaster who has invested in the right feats can make it. It's up to the PC to decide whether that use of resources is a good one, not whether the DM feels like giving them access to the components.
Sorry if this seems negative. I just like the way the current system works in principle (in practice I agree that there's still work to be done on getting the balance of the Item Creation Feats right). Still, I fully expect to buy the book just to rip off ideas for the peripheral aspects of item creation you mention!![]()