TheAuldGrump
First Post
Wild Gazebo said:Scenario one
Complete PC control.
PCs roam around a wonderfully developed world delving into their own personal motives and aspirations. Collectively, after defeating several Big Bad Meanies, they quest out the great wizard, Wonderboy, to create a wonderful item for them, the Mighty Handy Bag of Everything. They bang at Wonderboy’s tower three days and three nights before they gain an audience. Going into intense negotiations, Wonderboy agrees to create the Mighty Handy Bag of Everything if at some time in the future they do one favour for him. Heartily agreeing with Wonderboy, they watch in amazement as he whips up the marvellous item before their eyes. Handing them the Mighty Bag of Everything, Wonderboy says “I only want one thing, please fetch me the McGuffin from the depths of the Useless Plot Device Mountains.”
PCs “Um, we’d rather not. Thanks for your time though. Bye.”
Scenario two
Complete lack of PC control.
The PCs are sitting at a bar. Wonderboy, the mighty wizard of Terribledmland dramatically sweeps in to the room squinting his eyes at the ruffians and rogues that frequent the establishment. Pausing on a couple of brutish looking individuals, he sets his gaze and stalks over. Whispering harshly to the two thugs who had handily thrown out the PCs the night before, he stands back sharply. “How dare you refuse…maggots.”
He then, with a negligent wave, disintegrates the two of them. Turning around with another quick glance at the establishment he stalks over to the PCs. “I only want one thing, please fetch me the McGuffin from the depths of the Useless Plot Device Mountains.”
PCs “Um, we’d rather not. Thanks for your time though. Bye.”
Isn’t it amazing how the question and the answer remained the same? Both are extremes for a reason. A little benefit of the doubt goes a long way.
You know, the closest I have ever seen to the first example was when the price that the DM tried was greater than the item was worth. And even that happened only once, the PCs returning the magic item. The DM went off in a huff, but frankly the item (+2 Flametongue) was not worth going after a very old red dragon with 7th level characters - and the sword wouldn't even be very effective against it! The DM has since stopped DMing, feeling that 3.X 'hamstrings DMs too much in the name of balance.' (That is a quote by the way.) He also started new characters at 1st level regardless of the experience level of the rest of the party.
The same DM would try the 2nd scenario on occassion too. I quit after the second or third time, but I have friends who stayed with the game, and all I ever heard were complaints about the DM. I could not help but wonder why they continued playing in his game.
Sadly he was not the only DM I have seen trying those shenanigans. I have come to fear the phrase 'I am not only running an adventure - I am telling a story!' It always seems to mean 'I am going to tell you what happens, and nothing that you can do will prevent it!'
The Auld Grump