Melee Weapon Mastery feat (PHBII)

Lorehead said:
Not really. This only makes four-level fighter dips more attractive, since the prerequisites are Specialization and BAB +8. It's so vastly superior to Greater Weapon Focus that it removes the only benefit of being a single-classed 8th-level fighter. It's also a must-have for every 12th-level favored soul, which is odd, considering that it gives them bonuses on weapons with which they aren't even proficient.

Since the Fighter can take this feat AND greater weapon focus AND greater weapon specialization, it seems that the 12th level fighter comes out ahead. And with the great number of +14 BAB prereq. feats, the 20th level fighter definitely comes out ahead simply by virtue of having more feat slots to fill these goodies with.
 

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Particle_Man said:
Since the Fighter can take this feat AND greater weapon focus AND greater weapon specialization, it seems that the 12th level fighter comes out ahead. And with the great number of +14 BAB prereq. feats, the 20th level fighter definitely comes out ahead simply by virtue of having more feat slots to fill these goodies with.

The Fighter 4 / Anything X comes out ahead.

He can be +3/+4 at level 8 with 3 feats, just like Fighter 8 can be. Until this feat came along, the Fighter 12 could only be +2/+4 with 4 feats and can now be +4/+6 with 5 feats.

This is an incentive to leave the Fighter class after level 4 because he does not need to stay Fighter to still get this mega-feat.

If they would have made the prereq Fighter 14, GWF, and GWS instead of BAB +8, then it would have incentivized the Fighter to stay a Fighter. They didn't do that.
 

In theory, I think this is a good thing. Yes, the feat looks kinda buff compared with the Greater WF/WS, but then again, the warrior-types (all of them) do need some help when the levels progress. This way, anyone with four fighter levels can benefit from it, but there is still the incentive of having more feats when staying with the fighter class.

Multiclassed warrior-types are almost always better (in many ways) than single classed warrior-types. It's not like this changes anything there. ;)

There's mostly a need for *mid-level* fighter feats. Most characters will not benefit at all from really *high-level* fighter feats, so - while still somewhat useful - those are less useful overall. The constant cries for high-level fighter feats gives a wrong picture of where to start IMHO.

Bye
Thanee
 

The Souljourner said:
The "manufactured weapon" qualification is not actually a rules change. The definition of "melee weapon" on page 310 of the PH already excludes natural weapons, such as an unarmed strike. This merely makes the rule less confusing.

The restriction to weapons with which the character is proficient is principally there to cover religiously-themed classes which specialize in their deity's favored weapon and otherwise have a very restricted list of proficiencies. By the RAW, that qualifies them for this feat. I attempt to make it more thematically appropriate for these characters.

Since the Fighter can take this feat AND greater weapon focus AND greater weapon specialization, it seems that the 12th level fighter comes out ahead. And with the great number of +14 BAB prereq. feats, the 20th level fighter definitely comes out ahead simply by virtue of having more feat slots to fill these goodies with.
Your analysis, I think, is incorrect. A rgr 6/ftr 6 may give up GWF, GWS and one other bonus feat, but gains two favored enemies, 36 skill points, four bonus feats, wild empathy, an animal companion and minor spellcasting. A multi-classed barbarian/fighter gains rage and better skills.

If any of those high-BAB prerequisite feats tempt the multi-classed fighter, he can put off taking fighter levels 5 and up until later in his career. That will give him as many high-level fighter feats as if he were a single-classed fighter, plus the powers of his other class. In many cases, it's not worth it for him to keep up his levels in both classes; a barbarian or ranger's high-level abilities are better if you stay single-classed, but a fighter's are only a little better.

In sum, this feat only makes multi-classed fighters even more powerful than they are now. It does nothing to make single-classed fighter a more viable choice for powergamers. There's no justification for it to be better than three good feats put together.
 

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