Pielorinho
Iron Fist of Pelor
Okay, correction: the damage above was on a crit, so in most cases, our shoot-every-round arcane trickster will only be doing 90 points of damage every round. (I'm also correcting some math above, AND subtracting the spell specialization feat).
However, it can get worse: we're talking about a fourteenth-level character relying on second-level spells for damage. So let's make it a little worse.
Let's make a rogue 7/sorcerer 6, an 13th-level character. The arrows will now last for three rounds. 'Cept we're going to extend the first few, so they last for six rounds.
Assuming a tough fight in which the enemy doesn't have access to water (many, many common fights), by the sixth round of combat, our 11th-level character is going to be dealing (2d4+4d6)x6 damage, or (12d4+24d6), for an average of 30+84 points of damage. We're back up to our 114 points of damage every round, with a single touch-attack every round, dealth from over 500 feet away, not subject to SR or DR or saves.
It still seems a bit extreme to me for that build; I have trouble finding similar ways for such a character to deal similar damage.
Daniel
However, it can get worse: we're talking about a fourteenth-level character relying on second-level spells for damage. So let's make it a little worse.
Let's make a rogue 7/sorcerer 6, an 13th-level character. The arrows will now last for three rounds. 'Cept we're going to extend the first few, so they last for six rounds.
Assuming a tough fight in which the enemy doesn't have access to water (many, many common fights), by the sixth round of combat, our 11th-level character is going to be dealing (2d4+4d6)x6 damage, or (12d4+24d6), for an average of 30+84 points of damage. We're back up to our 114 points of damage every round, with a single touch-attack every round, dealth from over 500 feet away, not subject to SR or DR or saves.
It still seems a bit extreme to me for that build; I have trouble finding similar ways for such a character to deal similar damage.
Daniel