D&D General Melissa shows how badly LTH misses the mark on wind protection


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Wouldn't your hurricanes and tornadoes and such in a fantasy world be infused with elemental magic?

Seeing as the 5e version (not the 5e24 version) can stop a meteor swarm (or any equivalent magical effect) that shouldn't really matter.

The point is, Tiny Hut is for campaigns where the DM is cool with rest not being interrupted by just about any physical means.

The only massive abuse of this spell is with a 10+ level chronurgy wizard (they can effectively cast the spell as an action) - because use of the spell in combat IS ridiculous.
 

Are we really using real world disasters with catastrophic consequences to base decisions on whether a magical spell in a fantasy game is "realistic" or not?
It's hard not to compare tiny but to hurricane winds. In the past it literally said something like "hurricane force winds" & gave a mph that lined up with the low end of cat1. Not going to check the 4e version (or if it existed)

Both versions of the 5e version say that the atmosphere inside is comfortable and dry regardless of the weather outside. A record shattering storm provides a whole bunch of numbers demonstrating the degree of how unreasonable it is to include words like "regardless of the weather outside" in an easily accessible player facing ritual spell.

@Mort your homebrew version of the spell sounds quite different than the 5e version, those two include no such references to any sort of gm largesse
 

It's hard not to compare tiny but to hurricane winds. In the past it literally said something like "hurricane force winds" & gave a mph that lined up with the low end of cat1. Not going to check the 4e version (or if it existed)

Both versions of the 5e version say that the atmosphere inside is comfortable and dry regardless of the weather outside. A record shattering storm provides a whole bunch of numbers demonstrating the degree of how unreasonable it is to include words like "regardless of the weather outside" in an easily accessible player facing ritual spell.

@Mort your homebrew version of the spell sounds quite different than the 5e version, those two include no such references to any sort of gm largesse

What homebrew version? The 5e version of tiny hut cannot be penetrated by a meteor swarm (meteor swarm being a spell).
 

It's hard not to compare tiny hut to hurricane winds.

Considering that you're literally the first person to ever make this comparison, apparently it is pretty easy to not do the comparison.

I'm not familiar with older versions of the spell, but the 5e versions of Tiny Hut would protect against any wind speed, per the specific text that you quoted above. The physics for how this would work are rather obvious. It works because it is magic.
 

It's hard not to compare tiny but to hurricane winds. In the past it literally said something like "hurricane force winds" & gave a mph that lined up with the low end of cat1. Not going to check the 4e version (or if it existed)
4e had a few "safe rest" Rituals, including:

LTH, Secure Shelter, and Solace Bole. In addition, my Ranger carried an Exodus Knife, a 1/day item that allowed him to etch a "door" on a solid surface, which opened onto an extradimensional space for 8 hours.

Of course, in 4e, forcing a long rest wasn't as big a deal, since you can handle a great many fights without dailies.
 

I'm not familiar with older versions of the spell, but the 5e versions of Tiny Hut would protect against any wind speed, per the specific text that you quoted above. The physics for how this would work are rather obvious. It works because it is magic.

ad&d 2e
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3.5
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Hurricane Categories
  • Category One: Winds 74 to 95 miles per hour (mph). ...
  • Category Two: Winds 96 to 110 mph. ...
  • Category Three: Winds 111 to 130 mph. ...
  • Category Four: Winds 131 to 155 mph. ...
  • Category Five: Winds greater than 155 mph.

I've played/run ttrpgs like d&d/shadowrun/dcc/etc during more than one hurricane & their aftermath. Tiny hut went from a tent that protected against business as usual levels of wind to something else entirely that casually shrugs off the eyewall of a storm capable of doing things like this cat5 that spawned 45 tornadoes (25 EF-1 6EF-2 & 3 EF-3) all the way up to a monster like melissa & beyond.

The "physics of how" are not the important part of the overshoot in the spell's protection
 


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