Memorable city fight encounter? ran it last night!

Nareau said:
All this talk of Indiana Jones, and nobody mentions a whip? I'm envisioning the thieving genasi could be a bard/fighter instead of a rogue.

Give him a whip (+2), Weapon Finesse (+Dex; maybe unnecessary), Invisibility (+2), and Improved Disarm (+4). Assuming the item is "poorly secured" (which I would rule a simple sword in a sheath would be) that's another +4. He's already got +12 +Dex +BAB to his attack roll, and doesn't provoke an AOO. I'm guessing he'll have a much better chance of disarming the rogue than he would with a spell allowing a Reflex save.

Great idea! I have spent the last hour or so statting up an air genasi bard 4/fighter 4 to steal the sword with a flick of the whip; a second flick sends it into the air to be grabbed by the swooping arrowhawk! He has a very healthy disarm bonus of +28 vs the PC's +17.

Next step is to map out the marketplace.

Cheers


Richard
 

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Remember - add lots of things to break, or which can be used in combat for great effect! Things to swing on is a great addition as well.
 

Nareau said:
All this talk of Indiana Jones, and nobody mentions a whip? I'm envisioning the thieving genasi could be a bard/fighter instead of a rogue.

Give him a whip (+2), Weapon Finesse (+Dex; maybe unnecessary), Invisibility (+2), and Improved Disarm (+4). Assuming the item is "poorly secured" (which I would rule a simple sword in a sheath would be) that's another +4. He's already got +12 +Dex +BAB to his attack roll, and doesn't provoke an AOO. I'm guessing he'll have a much better chance of disarming the rogue than he would with a spell allowing a Reflex save.



Nareau
It's a dc 50 sleight of hand to take a sheathed weapon. I think saying it's poorly secured isn't justified.
 

Identify the toughest character in the party, and hit him with ruby nightmare blade/greater insightful strike. Nothing makes a fight memorable like a near-death experience from a single hit.

Play "battle without honor or humanity" as background music.
 
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Slife said:
It's a dc 50 sleight of hand to take a sheathed weapon. I think saying it's poorly secured isn't justified.

The actual text from the SRD says that to "Lift a sheathed weapon from another creature and hide it on the character’s person, if the weapon is no more than one size category larger than the character’s own size." is a DC 50 Sleight of Hand check which isn't quite the same thing. However, I agree, "poorly secured" is a bit dodgy. In this instance, I'm prepared to give myself the benefit of the doubt for the good of the story :D

As an aside, why is disarming worth a +2 bonus. All it does is give a +2 on disarm checks. Surely +3 weapon would give a character a +3 on disarm checks and be better and hitting people in normal combat? Am I missing something?

Cheers


Richard
 

Don't forget crowds. Crowds are the rough terrain of the city. Put pennies and/or pente stones randomly on about half of the squares of the streets. The DMG describes crowds (so does the SRD), such that it takes double movement to move through a square with a crowd. They are going to be in the way during the surprise round and the until the end of the first round. Until then, they will be in the way of the PCs.

I recommend the following options that the PCs can take to move through a crowd at full movement. These actions are special actions that are part of movement.

DC 25 Diplomacy check to have the crowd regard you an ally for that instant and allow you to move through their space like your fellow PCs do.
DC 25 Escape Artist to snake through a crowd like it wasn't there.
DC 25 Intimidate to get them to let you through that instant. "EVERYBODY MOVE!"
A really high Jump check can get you leaping over crowds.
DC 25 Tumble check. Same as Escape Artist.
DC 20 STR check to simply plow through a crowd (rude).

A real cinematic (and rude) method is to make a vertical 5' Jump check followed by a DC 40 Balance check to hustle on the heads and shoulders of the crowd.
 

I had a city chase sequence in a pbp played in this board, starting in this page.

You need to play with two elements: scenery and enemies, and your only purpose is to break the "I attack, hit AC X, Y damage. He attacks, my AC is Z" trap.

The scenery must be interesting enough to make the scene memorable, allow the PCs to use it to their advantage (for example, trips, disarms and bull rushes are much more advntageous when the sword can fall three stories, the enemy can fall three stories, or you can delay him for half a round. The AoO can become an acceptable risk in those cases), serve as an obstacle to be overcome, and provide ways for the NPCs to break the fight, moving to a new location and breaking the monotony.

The enemies must be interesting, and intelligent enough to avoid an all out fight with all the party. Bo9S classes are already very good at it, since they can strike and move effectively. But also you should make a good use of minions: low level enemies the PCs can swat aside with a great cleave or a spell, but can delay them for a round and break the fight into smaller segments. never use the minions in one large group, however: that leads only to grinding. Instead, divide them into smallish groups (2 to 5, depending on the PC's level) and use them at the most opportune moments.
 


Geez, it's not a combo, people. Read it as "hit him with something big, like ruby nightmare blade OR greater insightful strike".
 

BV210 said:
I love Piratecat's suggestion. And Gilladian hits the nail right on the head.

I've got a scene in my campaign that will involve the party fighting a bunch of ninjas in the very busy market. (Picture the scene in Raiders of the Lost Ark where Indy is trying to catch the Nazi's taking Marion away in the basket.) I've created a couple dozen stalls with various items (fruit, carpets, knives, etc) for the belligerents to maneuver though while all the innocents flee for their lives.

If you have a fight scene in a marketplace, you are required by law to have a stand full of birdcages knocked over, causing squawking chickens to fly everywhere. :)
 

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