Shawn Struck
First Post
So, in the gaming group I'm a part of, I'm authorized to run MiB games-- we use the old West End Games d6 system, along with the house rule that substitutes K Points for Fate Points.
The MiB system also include something called Cue Cards-- basically, actions an agent can perform or lines of dialog that when spoken at the appropriate dramatic/comedic moment will then generate a reward.
An example--
Action or Phrase:
"Strike that! Reverse it."
Reward:
Immediately re-roll a a failed Knowledge roll.
More examples here.
So, I know it's not a d20 system, but surely the difference in mechanics woun't limit creative ideas... what sort of ideas, actions, quote or phrases do you think would make kick-ass Cue Cards?
Share some!
The MiB system also include something called Cue Cards-- basically, actions an agent can perform or lines of dialog that when spoken at the appropriate dramatic/comedic moment will then generate a reward.
An example--
Action or Phrase:
"Strike that! Reverse it."
Reward:
Immediately re-roll a a failed Knowledge roll.
More examples here.
So, I know it's not a d20 system, but surely the difference in mechanics woun't limit creative ideas... what sort of ideas, actions, quote or phrases do you think would make kick-ass Cue Cards?
Share some!