[sblock=OOC]
Ok. I've caught a cold, so I might be slower for a while too.
[/sblock]
Shorrin's hammer sweeps low across the zombie's legs; it lurches back away from the blow, and the hammer chips off only a small piece of ice - or is it bone? While the zombie is off balance he follows up with an overhand smash to send it staggering backwards - but it brings up an arm and blocks the haft of his hammer.
"I've got to get away from this thing," he thinks.
"This cold is draining the life out of me!" He spins away and grabs at a dangling rope behind him with his shield hand. The zombie reaches out for him, but he pushes off the ground and swings out of reach. Then, fumbling his hammer into his belt as he climbs, he makes his way up the fallen rigging to the top of the sail.
[sblock=Shorrin stat block]
Shorrin- Male Dragonborn Fighter 1
Passive Perception: 11, Passive Insight: 11
AC:20, Fort:16, Ref:13, Will:11 -- Speed:5
HP:11/33, Bloodied:16, Surge Value:12, Surges Per-Day 13
Initiative +1
Action Points: 1, Second Wind: not used
Powers:
Reaping Strike,
Tide of Iron,
Spinning Sweep,
Dragon Breath,
Villian's Menace
[/sblock]
[sblock=Status]
Like I said, Shorrin has a standard action left from last round.
Standard: Reaping Strike (since there's no point pushing the zombie away while he still has an attack left)
Standard: Tide of Iron
7 vs AC with Reaping Strike; 17 with Tide of Iron. Neither of those hit, but the Reaping Strike does 1 damage on a miss.
My plan was to Tide of Iron the zombie away and then back up a space so he was out of the cold aura, but the Tide of Iron missed. I decided it was worth taking the risk of getting hit with an OA to move away (since shifting away would only move 1 square, still within the aura).
Minor: Put warhammer away
Move: Climb the rigging (
21 for Athletics!) to P11
Janus' turn. 4 cold damage from the aura, you know the drill.
Balth (H9) - 27 - 10 damage, ongoing cold, +2 defenses
Chillborn Zombie #1 (Q15) - 24 - 6 damage
Shorrin (P11) - 18 - 22 damage, bloodied
Zombie #1 (K2) - 17
Chillborn Zombie #2 (I9) - 15 - 57 damage, bloodied
Zombie #2 (M4) - 15
Janus (M5) - 14 (12 when not near Larinza) - 5 damage << Your turn
Chillborn Zombie #3 (M4) - 13 - 22 damage
Zombie #3 (R14) - 12
Larinza (L5) - 9 - 11 damage
Murphy (O12) - 4 - 4 damage
Zombie #4 (P14) - -1
[/sblock]
(Backup map)
(Oops, I forgot to remove the bloodied marker from Balth. Not important enough to upload a new map for.)