Menace of the Icy Spire (Ozymandias79 judging)


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[sblock="OOC to DM from OnlytheStrong"]

OnlytheStrong is working super massive hours and can't get near a computer, he has asked that you NPC him till he can return, suggested Tide of Iron for his next action.

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[sblock=OOC]
Ok. I've caught a cold, so I might be slower for a while too.
[/sblock]

Shorrin's hammer sweeps low across the zombie's legs; it lurches back away from the blow, and the hammer chips off only a small piece of ice - or is it bone? While the zombie is off balance he follows up with an overhand smash to send it staggering backwards - but it brings up an arm and blocks the haft of his hammer.

"I've got to get away from this thing," he thinks. "This cold is draining the life out of me!" He spins away and grabs at a dangling rope behind him with his shield hand. The zombie reaches out for him, but he pushes off the ground and swings out of reach. Then, fumbling his hammer into his belt as he climbs, he makes his way up the fallen rigging to the top of the sail.

[sblock=Shorrin stat block]Shorrin- Male Dragonborn Fighter 1
Passive Perception: 11, Passive Insight: 11
AC:20, Fort:16, Ref:13, Will:11 -- Speed:5
HP:11/33, Bloodied:16, Surge Value:12, Surges Per-Day 13
Initiative +1
Action Points: 1, Second Wind: not used
Powers: Reaping Strike, Tide of Iron, Spinning Sweep,Dragon Breath, Villian's Menace
[/sblock]

[sblock=Status]
Like I said, Shorrin has a standard action left from last round.

Standard: Reaping Strike (since there's no point pushing the zombie away while he still has an attack left)
Standard: Tide of Iron

7 vs AC with Reaping Strike; 17 with Tide of Iron. Neither of those hit, but the Reaping Strike does 1 damage on a miss.

My plan was to Tide of Iron the zombie away and then back up a space so he was out of the cold aura, but the Tide of Iron missed. I decided it was worth taking the risk of getting hit with an OA to move away (since shifting away would only move 1 square, still within the aura).

Minor: Put warhammer away
Move: Climb the rigging (21 for Athletics!) to P11

Janus' turn. 4 cold damage from the aura, you know the drill.

Balth (H9) - 27 - 10 damage, ongoing cold, +2 defenses
Chillborn Zombie #1 (Q15) - 24 - 6 damage
Shorrin (P11) - 18 - 22 damage, bloodied
Zombie #1 (K2) - 17
Chillborn Zombie #2 (I9) - 15 - 57 damage, bloodied
Zombie #2 (M4) - 15
Janus (M5) - 14 (12 when not near Larinza) - 5 damage << Your turn
Chillborn Zombie #3 (M4) - 13 - 22 damage
Zombie #3 (R14) - 12
Larinza (L5) - 9 - 11 damage
Murphy (O12) - 4 - 4 damage
Zombie #4 (P14) - -1
[/sblock]


(Backup map)
(Oops, I forgot to remove the bloodied marker from Balth. Not important enough to upload a new map for.)
 
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“Burrrrrr” Janus shivers as the unnatural cold creeps further into his bones, then taking a large step backwards he begins an incantation. Once again two daggers of ice, 12 inches long form over his left shoulder, with a furrowed brow Janus sends the Missiles hurtling towards the walking icicle that is the Chill Zombie.

[sblock=ooc]
Janus shifts to O5 and Cast Magic Missile at the Chill Zombie.
Magic Missile vs. Ref: 1d20+4+1=20
Damage: 2d4+4=7
[/sblock]

[sblock=Janus stat block]
Janus Reinhardt - Male Human Wizard 1
Passive Perception: 13, Passive Insight: 19
AC: 16, Fort: 12, Reflex: 15, Will: 16 -- Speed: 6
HP: 17/22, Bloodied: 11, Surge Value: 5, Surges left: 7/7
Initiative: +4
Action Points: 0, Second Wind: not used
Powers: Magic Missile, Ray of frost, Thunderwave, Icy Terrain, Freezing Cloud, Sleep (Memorized)
[/sblock]
 

One of Janus' ice knives pierces the zombie's head and erupts from the front of its eye. The dagger slowly fades away, leaving the eyesocket ruined and empty.

The zombie looks back and forth between Janus and Larinza in indecision, and finally lunges at Larinza, surprising her and hammering her face and body with its fists. She feels the ice spreading from every point its fists touch, leeching heat from her again.

[sblock=Status]
Janus moves to O5 and his attack bloodies the zombie. Good thing those daggers are actually made of force that just LOOKS like ice!

The zombie attacks Larinza and hits for max damage. Ouch. Larinza takes 9 damage, is bloodied, immobilized until the end of the zombie's next turn, and is taking 4 ongoing cold damage (save ends).

(Rereading the rules, I think the aura damage and the ongoing damage IS supposed to stack, but I'm not going to change the way I'm handling it now.)

Note that Larinza now has 4 hp left, so if she's still in this thing's cold aura when her next turn starts the aura damage will knock her out. Actually come to think of it the ongoing damage is too, so she's just doomed.

Silly me. It's now Larinza's turn. She takes 4 cold damage from the zombie's aura, and passes out. Larinza, I'll need a death save, followed by a save against the ongoing cold damage.

Then it's Murphy's turn, then Balth. Feel free to post in any order, you three.

Balth (H9) - 27 - 10 damage, ongoing cold, +2 defenses
Chillborn Zombie #1 (Q15) - 24 - 6 damage
Shorrin (P11) - 18 - 22 damage, bloodied
Zombie #1 (K2) - 17
Chillborn Zombie #2 (I9) - 15 - 57 damage, bloodied
Zombie #2 (M4) - 15
Janus (O5) - 14 (12 when not near Larinza) - 5 damage
Chillborn Zombie #3 (M4) - 13 - 29 damage, bloodied
Zombie #3 (R14) - 12
Larinza (L5) - 9 - 24 damage, bloodied, immobilized, ongoing cold, dying << Your turn
Murphy (O12) - 4 - 4 damage
Zombie #4 (P14) - -1
[/sblock]


(Backup map)
 
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Murphy will point his dagger at the remaining zombie and try to blast the creature with Fey-powered fire, but his footing slips at the last moment, ruining his aim.

[sblock=OOC Actions]
Minor = curse Q15 zombie
Standard = Witchfire Q15 zombie
Vs. Ref; Fire Damage (1d20+4=8, 2d6+4=16) *sigh*
[/sblock]

[sblock=Murphy stat block]Murphy Tang- Male (Human) Warlock 1
Passive Perception: 10, Passive Insight: 12
AC:16, Fort:12, Ref:15, Will:16 -- Speed:6
HP:22/26, Bloodied:13, Surge Value:6, Surges Per-Day 8
Initiative +1
Action Points: 1, Second Wind: not used
Powers: Eldritch Blast, Eyebite, Change Shape, Witchfire, Armor of Agathys
[/sblock][/QUOTE]
 


[sblock=OOC]

Hey guys, sorry for the recent (and very temporary) absence. I ended up working 28 hours out of 54 (16 total hours off).

I do apologize for not having at least a message here to inform you. I promise that part won't happen again.

Thanks for NPC-ing Shorrin. You did a great job deciding what to do. And thank you DarwinofMind for relaying that message for me.

[/sblock]
 

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