Menace of the Icy Spire (Ozymandias79 judging)


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Murphy will look at the approaching zombie and swear under his breath, tiny clouds of fog coming from his mouth. He'll continue to try and blast the zombie from the relative safety of the elevated ship. The warlock begins to move away from the zombie towards the aft of the ship.

[sblock=OOC Actions]
Minor = curse chillborn N13 zombie
Standard = Eldritch blast N13 zombie
Eldritch blast (vs. Ref); Damage (1d20+6=19, 1d10+4=6)
Curse Damage (1d6=4)
Above includes +1 for Prime Shot & +1 for posting w/in 24 hours...total damage = 10
Move: To T8
[/sblock]

[sblock=Murphy stat block]Murphy Tang- Male (Human) Warlock 1
Passive Perception: 10, Passive Insight: 12
AC:16, Fort:12, Ref:15, Will:16 -- Speed:6
HP:22/26, Bloodied:13, Surge Value:6, Surges Per-Day 8
Initiative +1
Action Points: 1, Second Wind: not used
Powers: Eldritch Blast, Eyebite, Change Shape, Witchfire, Armor of Agathys
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[sblock=OOC, to Murphy]
The deck is hard to move on because it's slanting and slippery (as I described here. You can only make it to R8 safely - if you want to move all the way to T8 you'll need to make an Athletics check.
[/sblock]
 




Murphy, Balth and Shorrin all open fire - Murphy's blast rocks the northern zombie back a step, but it keeps coming. Balth's first arrow goes wide, but his second pings ineffectually off the southern zombie's frost-covered skin. Shorrin's hammer merely strikes chips from the ice near the zombie's feet.

The zombie tears his way through the sail and advances through the rent in the ship, splintered boards towering over its head. The creature slowly approaches Larinza's bleeding body and stares down at it. It exhales a low moan and vapour dribbles from its jaws and nostrils.

[sblock=Status]
Larinza passes another death saving throw.

Murphy hits the northern zombie for 10, then moves to R8.

Balth's first shot misses, second hits the southern zombie for 1.

Chillborn #1 moves to L6 with a double move.

Shorrin's throw misses.

Janus's turn. He takes 4 cold damage, bloodying him (in fact, I think he was already bloodied) and needs to make a saving throw against the ongoing cold at the end of his turn. Also, as a warning, it does extra damage to immobilized targets so if it hits you on its next turn its really gonna hurt.

Something's not right about Janus's hp - his stat block and my status block disagree about how much damage he's taken. Enworld's being slow right now so I'll have to go back through the fight to double check later.

You guys should really consider using some action points or daily powers soon. I believe Larinza's Inspiring Presence works even when she's dying.

Balth (J8) - 27 - 14 damage, bloodied
Chillborn Zombie #1 (N13) - 24 - 16 damage
Shorrin (P8) - 18 - 22 damage, bloodied
Zombie #1 (K2) - 17
Chillborn Zombie #2 (I9) - 15 - 57 damage, bloodied
Zombie #2 (M4) - 15
Janus (Q5) - 14 (12 when not near Larinza) - 18 damage, bloodied, immobilized, ongoing cold << Your turn
Chillborn Zombie #3 (P5) - 13 - 36 damage, bloodied
Zombie #3 (R14) - 12
Larinza (L5) - 9 - 24 damage, bloodied, dying, prone
Murphy (R8) - 4 - 4 damage
Zombie #4 (P14) - -1
[/sblock]

 

“Can’t…….Move…..Must….…..Get…..Free…..Damb…..Ice….Zombie” Janus mutters as he digs deep within himself to fight off the cold and fear that is threatening to overwhelm him.

[sblock=ooc]

Janus can’t move so it’s looking grim. As a standard action, Janus will take his second wind putting him on 9 hp or 13 Dmg.

Saving throw vs. ongoing cold. 1d20+1=20 (+1 for Early post)

[/sblock]

[sblock=Janus stat block]
Janus Reinhardt - Male Human Wizard 1
Passive Perception: 13, Passive Insight: 19
AC: 16, Fort: 12, Reflex: 15, Will: 16 -- Speed: 6
HP: 9/22, Bloodied: 11, Surge Value: 5, Surges left: 7/7
Initiative: +4
Action Points: 0, Second Wind: used
Powers: Magic Missile, Ray of frost, Thunderwave, Icy Terrain, Freezing Cloud, Sleep(Memorized)
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Murphy moves closer to the edge of the ship and sees the zombie standing over the fallen body of Janus. He calls upon the fey spirits to inflict more punishment on the undead and fires off a purple beam of eldritch energy at the zombie. Unfortunately his aim is off and the warlock swears aloud, reaching into himself and focusing one more intense effort at the zombie, launching yet another purple blast at it.

[sblock=OOC Actions]
I'd love to use a daily, but unfortunately I don't think my cold damage from the Armor would help much ;)

Minor = curse chillborn P5 zombie
Move: R6
Standard = Eldritch blast P5 zombie
Vs Ref; Damage; Curse (1d20+4=11, 1d10+4=11, 1d6=3) *I'm assuming this is a miss*

Use Action Point: Eldritch blast P5 zombie
Vs. Ref; Damage; Curse Damage (1d20+4=21, 1d10+4=12, 1d6=6) Much Better, Hit's Ref 21 for 18 damage.
[/sblock]

[sblock=Murphy stat block]Murphy Tang- Male (Human) Warlock 1
Passive Perception: 10, Passive Insight: 12
AC:16, Fort:12, Ref:15, Will:16 -- Speed:6
HP:22/26, Bloodied:13, Surge Value:6, Surges Per-Day 8
Initiative +1
Action Points: 0, Second Wind: not used
Powers: Eldritch Blast, Eyebite, Change Shape, Witchfire, Armor of Agathys
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