Menace of the Icy Spire (Ozymandias79 judging)


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Murphy drops the reins of the sled and runs towards the hill, drawing the shadows about himself as he moves.

[sblock=OOC]
Start @ R19
Action: Move to M21 (gain concealment)
Init: 1d20+1=12 forgot +1 for posting w/in 24 hrs. So init 13.
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[sblock=Murphy stat block]Murphy Tang- Male (Human) Warlock 1
Passive Perception: 10, Passive Insight: 12
AC:16, Fort:12, Ref:15, Will:16 -- Speed:6
HP:22/26, Bloodied:13, Surge Value:6, Surges Per-Day 5/8
Initiative +1
Action Points: 1, Second Wind: not used
Powers: Eldritch Blast, Eyebite, Change Shape, Witchfire, Armor of Agathys
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[sblock=OOC]
Wow, has it really been 3 days since the last post already?

Larinza and Balth have until tonight to post, otherwise I'll NPC them until they show up.

You guys that are still around, feel free to post suggestions for what they should do. Also, where do you want to place the sleds?
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[sblock=ooc]
I guess we leave the sleds here and hope we don't get flanked. Lets say t17 and t18. They would be too cumbersome in battle, unless we had a giant on our side who could use them as a club :)

As for the others, if I was playing...
Balth would put a few good ones into the hexer, cut off the head and the body dies.
Larinza would ready her weapons as did shorin.

I am assuming Balth was scouting with a strung bow and an nocked arrow.


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[sblock=OOC]
Sorry for the delay - I've been pretty busy with work, so I've had time during breaks to read the threads but not actually put together a full post. The update with the start of the combat should come late this evening.

In the meantime, do you want to roll Initiative, Larinza?
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[sblock=OOC]
Link to my Paris pics for anyone interested
Hi! I'm back! Sorry for the delay, I ended up having to stay a little bit longer (darn the luck!) for vacation :) Enough wine, women and song were had to last me another six months, I think :)

Balth will be at S18. His surprise action is to use Twin Strike on the Hexer.

ATK 1; ATK 2 (1d20 7=10, 1d20 7=22)
Atk 1 dam; Atk 2 dam (1d10=3, 1d10=8)
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Balth turns after removing his finger from his lips and silently looses two arrows up the hill at the goblin in robes. The first one appears as tho it will not get enough elevation, whereas the second whistles towards its target.
 
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[sblock=Initiative!]
Everyone, including except Larinza, forgot her +2 for Combat Leader! Which means she isn't IS dead last...

Also, Balth rolled 28 (including the +2) so he'll be going first...

Larinza didn't give me a starting place, so I put her as far forward as possible, at R17.
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The goblins' first warning of your approach is the twang of Balth's bow. By the time the shaman turns his head the second arrow is already on its way, sinking deep into his arm, closely followed by Janus's ice bolt. The hexer recoils in pain and shrieks something in its gibbering language:

[sblock=Goblin]
Kill them! Kill them all before they can break open the prison!
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Suddenly it seems to notice the shadowy figure creeping up on its north flank and gapes at it, confused by how the shadows it sees can offer concealment against the bright snow. It jabs a finger toward Murphy:

[sblock=Goblin]
That one first! It looks nasty!
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[sblock=Status]
I gave Murphy a Stealth check with +2 for concealment (rolled 12, which just barely failed to beat the hexer's passive Perception.

The initiative order is:

28 - Balth (22/22 hp) << Your turn
23 - Bowman at I15
21 - Cutter at J6
21 - Cutter at L4
17 - Bowman at Q8
14 - Murphy (26/26 hp, concealment until ENT)
12 - Shorrin (33/33 hp)
9 - Janus (22/22 hp)
6 - Hexer at J18 (19 damage)
4 - Cutter at S10
3 - Larinza (24/24 hp, +2 Init to all allies in LOS within 10 squares, allies in LOS who spend an action point regain 4 hp)

Balth gets a full turn now.

Question: should I embed the map in every update, or just put a link from now on?
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14dlzzo.png
 
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[sblock="OOC"]Actually, I'd already included my +2 Combat leader, it's figured into my sheet, since I'm always near me.[/sblock]
 

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