[sblock=Initiative!]
Everyone,
including except Larinza, forgot her +2 for Combat Leader! Which means she
isn't IS
dead last...
Also,
Balth rolled 28 (including the +2) so he'll be going first...
Larinza didn't give me a starting place, so I put her as far forward as possible, at R17.
[/sblock]
The goblins' first warning of your approach is the twang of Balth's bow. By the time the shaman turns his head the second arrow is already on its way, sinking deep into his arm, closely followed by Janus's ice bolt. The hexer recoils in pain and shrieks something in its gibbering language:
[sblock=Goblin]
Kill them! Kill them all before they can break open the prison!
[/sblock]
Suddenly it seems to notice the shadowy figure creeping up on its north flank and gapes at it, confused by how the shadows it sees can offer concealment against the bright snow. It jabs a finger toward Murphy:
[sblock=Goblin]
That one first! It looks nasty!
[/sblock]
[sblock=Status]
I gave Murphy a Stealth check with +2 for concealment (
rolled 12, which just barely failed to beat the hexer's passive Perception.
The initiative order is:
28 - Balth (
22/22 hp) << Your turn
23 - Bowman at I15
21 - Cutter at J6
21 - Cutter at L4
17 - Bowman at Q8
14 - Murphy (
26/26 hp, concealment until ENT)
12 - Shorrin (
33/33 hp)
9 - Janus (
22/22 hp)
6 - Hexer at J18 (
19 damage)
4 - Cutter at S10
3 - Larinza (
24/24 hp, +2 Init to all allies in LOS within 10 squares, allies in LOS who spend an action point regain 4 hp)
Balth gets a full turn now.
Question: should I embed the map in every update, or just put a link from now on?
[/sblock]