Menace of the Icy Spire (Ozymandias79 judging)

[sblock=OOC]
Man, enworld's being slow right now.
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You continue down the path Larinza selected for half an hour. The way is easy now: it makes very few turnings, but continues straight and clear. Nonetheless it is still bitterly cold, and Murphy and Janus both find themselves wracked by uncontrollable shivers and numbness.

After half an hour you emerge from the trees again - into the field you just left. Even the forked tree is the same.

You are about to turn around and try another trail, but Murphy is frowning at the tree. It's a mirror image of the one that marked the other end of the trail. If you had really gotten turned around and returned, the tree would be the same - you would just be facing in a different direction.

As Murphy stares out over the field, he begins to notice other discrepencies. The snow lies unevenly, humped up into large mounds. Last time you were here, it was unbroken and flat. The more he stares at the mounds, the more they seem to loom - not just snowbanks, hills! Between the hills he catches a gleam of light reflecting off ice - some kind of frozen pool or river. That wasn't there before!

With one final horrendous screech, the wind whips past and dies down. The swirling wall of snow settles to the ground, leaving the details of the landscape visible to all. You've come out of the forest and the unnatural storm, and are looking over a plain of rolling, snow-covered hills. On the horizon you can clearly see the icy spire that you glimpsed before. You should just be able to reach it before night falls.

[sblock=OOC]
8 successes / 1 failure - challenge complete!

Final Endurance rolls: Everyone passes except Janus and Murphy.

By my count, in this challenge Shorrin and Janus have each lost 1 healing surge during the challenge, Balth has lost 2, and Murphy has lost 3 (!). That leaves the total surges left as:

Balth 4
Shorrin 10
Murphy 5
Larinza 3
Janus 3

Does that seem right?
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"Well, that was certainly more arduous than I had expected. Perhaps once we stop this menace we will have an easier journey back to the ship. I am chilled to the very bone. Let's get moving, the sooner we reach the spire, the sooner I can relax by the fire." Murphy says, desperately trying to warm himself up.

[sblock=OOC]
Yes, unfortunately enworld is terribly slow and Murphy is terribly sucky at Endurance checks apparently :(
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[sblock=OOC]
BTW, I was really disappointed you didn't try to Bluff the storm once you found out there was some sort of intelligence behind it. That would've worked.
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"I seem to have lost all sense of time whilst in that damb blizzard, what say ye? Have we lost much of the day?" Janus asks of his companions, staring at the sky and wondering how these outdoors types tell the time by the sun.
 

[sblock=OOC]
BTW, I was really disappointed you didn't try to Bluff the storm once you found out there was some sort of intelligence behind it. That would've worked.
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[sblock=OOC]
I must've missed that one... dangit I took that skill focus feat and everything....
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"Hurry, we must get there before nightfall. I don't want to be stuck out here after dark" Murphy hisses, trying to prod the others along.
 


Urged on by Murphy's impatience, you set out into the hills after only a brief rest. As you get closer to the gleaming reflection you spotted before, it resolves itself into a slick sheet of ice, perfectly symmetrical, nestled between three hills.

Suddenly Janus glances up at the nearest hill and realizes that he's looking at an ugly, twisted little blue-skinned goblin, crouching low in the snow and staring intently towards the ice. A handful of javelins are stuck into the snow next to him. Before he can point the goblin out to his companions, Balth appears in front of the sled, returning from his scouting with a finger to his lips. He silently points to the other hills, where more goblins are scattered, their pale blue-white skins and snow crusted over their leather armour acting as camouflage. Several of them have javelins like the one Janus spotted, but two have crossbows, and one on top of the tallest hill is dressed in robes woven of vertical strips of leather, adorned with talismans and fetishes, and carries a jagged forked rod.

The tower on the horizon is directly on the other side of these hills. The goblins are currently watching the southern approach, and because of the path you took coming out of the forest you've managed to circle past their forward lookouts, so you haven't been seen yet. But as soon as any of them turn their head they'll see you - you only have moments to act before you're spotted!


[sblock=Nature 16 (Trained Only)]
So I guess Balth is reading this. Hi, Balth!

You recognize them as goblins all right, but their blue skin is highly unusual, and the fact that they're not dressed for the cold weather suggests that they've adapted to the unnatural winter somehow. They're probably resistant to cold.
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[sblock=OOC]
Janus's passive perception spots the Goblin Cutter at S10; Balth's spots that one plus Goblin Cutters at J6 and L4, Goblin Sharpshooters at I15 and Q8, and the Goblin Hexer at J18. (The Sharpshooters are marked B for Bowman, because Shorrin's already S.)

Place yourselves and the two sleds in the area marked PC Start A. You have surprise! Everyone give me Initiative rolls and 1 action to take during the surprise round.

Terrain:

- the snow gets deeper to the north, so everything above the northernmost hill (rows 22-24) is difficult terrain.
- the icy hills can be climbed at no penalty using the ramps of packed snow at F17, I6, N3 and R11. Climbing the hills at any other point takes a DC 10 Athletics check, and you can only move at half speed (so it would take 4 squares of movement to climb up the side of a 10 foot high hill)
- for one person, moving while pulling a sled is a standard action, rather than a move action.
- two people working together can pull the sled with a move action each, but they need to move at the same time (so the first person would need to delay their action to go either just before or just after the other) and they need to end up either adjacent to each other, or with one person in front of the sled and the other behind. The sled moves with the first person to move - if for some reason the second person doesn't make it to the right spot, the first one must make a saving throw or fall prone (because their helper let go of the sled)

To continue towards the tower you need to exit off the west edge of the map. (Of course, any goblins left alive might keep chasing you...)
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Janus points at the one on the tall hill, the one dressed like a target dummy on the firing range back home, mutters to himself something about being inconspicious and then begins to cast a spell. Soon, two daggers of ice, 12 inches long form over his left shoulder, hovering with malcontent. With an evil grin, Janus mentally hurls the missiles at the soon to be ex-goblin.

[sblock=ooc]
Janus will start at T19. Initiative: 1d20+4=7
His Surprise action will be to cast Magic Missile at the Hexer.
MM: 1d20+4+1 vs Reflex=22 Damage: 2d4+4 force damage=11
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[sblock=Janus stat block]
Janus Reinhardt - Male Human Wizard 1
Passive Perception: 13, Passive Insight: 19
AC: 16, Fort: 12, Reflex: 15, Will: 16 -- Speed: 6
HP: 22/22, Bloodied: 11, Surge Value: 5, Surges left: 3/7
Initiative: +4
Action Points: 0, Second Wind: used
Powers: Magic Missile, Ray of frost, Thunderwave, Icy Terrain, Freezing Cloud, Sleep (Memorized)
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Shorrin turns his head in the direction the magic user's orb went flying. He hesitates momentarily, then brings his shield and hammer to bear.

[sblock=Action]

I'd like for Shorrin to start out at R18. I'm not sure if pulling his weapons would be considered his action or not, but I am assuming so. If not, please advance him toward the same globin my magic tossing friend here is currently pelting with colored pellets.

Init: 1d20+1=12
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