Menace of the Icy Spire (Ozymandias79 judging)

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Ah, what the hell. Let's keep this moving. I'll assume you're ok with me considering that an Arcana check.
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Janus experiments a by blowing a few snowdrifts away, and decides that using Thunderwave to clear a path will work nicely. It doesn't help forge a path through the underbrush, but it does get the deepest snow out of the way. After the group gets across this chasm, the Thunderwave plan will be a big help.

The Light spell, on the other hand, proves useless: it might help in fog, but the problem right now is too much whiteness. It's barely visible, and recasting it every five minutes will be far too tiring. The spell of heat is a mixed bag - as expected, when cast on a cloak it doesn't heat enough material to stave off the cold, but it does provide some relief.

Janus tries one last Thunderwave, blasting a spray of snow into a tree - and the snow briefly outlines a tiny humanoid figure that lets out a high pitched yelp and tumbles into the branches. Startled, he leans forward for a better view, and realizes that what he mistook for a living creature is merely a large icicle, frozen around a bundle of sticks that vaguely resemble splayed arms, which his display knocked off the tree.

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5 successes, 0 failures

Arcana: DC 10: a nice creative use of Thunderwave. 1 success max for the challenge with this tactic.

I'll tally up Thunderwave as a success now, even though you're not going to be using it until the group continues.

You can only have 3 prestidigitation effects active at a time, each of which heats up 1 pound of non-living material. Basic clothing weighs 4 pounds. I'm going to say that each pound of clothing that's heated gives a +1 to any check where the warmth would help (mainly Endurance), so you can either choose 3 people to get +1's, or use multiple effects on one person to give them up to +3 by heating almost all of their cloak.
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Janus shrugs and begins too move off, then, still reviewing the incident in his head concentrates his mind on the area searching for any risidual magics the he did not create.

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Checking for an illusion or enchantment, Arcana 1d20+9=15

Yeh, Arcana will do nicley, I meant to change that.
Lets share the warmth around at first, and if anyone gets low on healing surges I will concentrate on them, then.

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Janus reaches out with his arcane senses and immediately becomes aware of a swirling vortex of power that carries in its channels. As he examines it more closely it moves beneath his gaze as if being plucked by ghostly hands. Gradually he becomes aware of more details, hovering just outside of perception - there are faces in the wind, screaming; spirits cavorting in the snow beneath his feet and above his head, paying the travellers no mind; eyes, a mixture of unfriendly, curious, longing, and hungry, watching from the trees and melting away as soon as their gaze is returned; and over all, the feeling of a vast, amused intelligence watching over the storm and guiding its course. The woods are full of fey magic, and the center is the gleaming tower you saw ahead.

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This additional use of Arcana gives no more successes, but does open up use of the Insight skill:

Insight: DC 10 - recognize which features of the storm and surrounding terrain are merely illusions and can be pushed through without costly detours. 1 success per character.
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Armed with the knowledge that the storm is not all that it seems, Janus looks deeply through eyes now armed with arcane insight, the truth of vision is now laid bare.

"This storm is not natural, magic is involved here. Do not trust all that you see for much of it is illusion."

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Insight 1d20+8+1=27

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Murphy will look at the others and shake his head at the mention of a 15 foot jump. "There's no way I'm jumping that."

He thanks the wizard for the minor effect to warm his clothes, which finally allows him to throw off the effects of the cold. Upon the wizard's words about the nature of the storm, Murphy tries to recall any obscure references to other historical appearances of such an occurance.

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Endurance (1d20+3=16) *Not sure if the +1 bonus negates the -1 penalty, or rather negates and provides a +1. I assumed the latter, if its the former my endurance check is 15.

History: History (1d20+5=7), but fails miserably.
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Murphy is sure this situation reminds him of something - it's on the tip of his brain - but he can't quite remember.

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5 successes / 1 failure

History: DC 10 - the character tries to remember stories he's heard about this island, stories which could involve landmarks to keep an eye out for. 1 success maximum.

Normally the +1 would just cancel out the -1, but since you're staying stationary and in relative shelter, you won't take the penalty for pulling the sled right now. On the other hand, obviously you can only use skill checks that don't involve moving (like History, yes), and I'm going to rule that you can only get 1 success at most for sitting here planning things: you have to move sometime.

On the other hand, you can certainly rack up 3 failures by sitting here without making tangible progress...
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[sblock=ooc Internal Character Monologue]Balth scouts ahead, looking for signs that they are progressing the right direction around the gorge as the peals of thunder blast behind him. He didn't really like the plan, mainly because of the giant beacon on his back shouting 'Here I am, shoot me!' But he also didn't have any better ideas. If only Torm were here, he'd know a... [/sblock]

That's it! Balth said, quickly making his way back. Janus, please forgive me if I am wrong, but don't all you spellcasters have some form of long, drawn out rituals? My friend Torm had one he used once in a while when there were too many things for us to carry. Some kind of floating disk. Do you have this? We could use it to ferry people and the sleds across the gap, couldn't we?



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nature (1d20 11=21)

(He does this at the beginning of the internal monologue)
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Yup, gone from tomorrow AM through the 11th actually, I'm going to need a day to sleep in and rest from my vacation and readjust the internal clock ;)

Anyone wants to keep up with me, I'll be blogging while in europe on my page: Gamersledge Blogs

Have fun everyone, Joe please start automating me after this post :)

Mark
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"Yes, friend. I do know that ritual, its called Tenser's Floating Disk. Yes, I could ferry all of you and the sleds across the chasm, the problem is I will never be able to make that jump, I would fall and the disk and what ever was on it would follow me down. " Janus looks thoughtful for a moment Then adds.
"Besides I am not all together certain I could perform the ritual successfully in these conditions, but I will try if we can find an easier way across."


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Balth suggested that the gorge gets less steep to the north, Mayhaps we should go that way.
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