JoeNotCharles
First Post
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Ah, what the hell. Let's keep this moving. I'll assume you're ok with me considering that an Arcana check.
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Janus experiments a by blowing a few snowdrifts away, and decides that using Thunderwave to clear a path will work nicely. It doesn't help forge a path through the underbrush, but it does get the deepest snow out of the way. After the group gets across this chasm, the Thunderwave plan will be a big help.
The Light spell, on the other hand, proves useless: it might help in fog, but the problem right now is too much whiteness. It's barely visible, and recasting it every five minutes will be far too tiring. The spell of heat is a mixed bag - as expected, when cast on a cloak it doesn't heat enough material to stave off the cold, but it does provide some relief.
Janus tries one last Thunderwave, blasting a spray of snow into a tree - and the snow briefly outlines a tiny humanoid figure that lets out a high pitched yelp and tumbles into the branches. Startled, he leans forward for a better view, and realizes that what he mistook for a living creature is merely a large icicle, frozen around a bundle of sticks that vaguely resemble splayed arms, which his display knocked off the tree.
[sblock=OOC]
5 successes, 0 failures
Arcana: DC 10: a nice creative use of Thunderwave. 1 success max for the challenge with this tactic.
I'll tally up Thunderwave as a success now, even though you're not going to be using it until the group continues.
You can only have 3 prestidigitation effects active at a time, each of which heats up 1 pound of non-living material. Basic clothing weighs 4 pounds. I'm going to say that each pound of clothing that's heated gives a +1 to any check where the warmth would help (mainly Endurance), so you can either choose 3 people to get +1's, or use multiple effects on one person to give them up to +3 by heating almost all of their cloak.
[/sblock]
Ah, what the hell. Let's keep this moving. I'll assume you're ok with me considering that an Arcana check.
[/sblock]
Janus experiments a by blowing a few snowdrifts away, and decides that using Thunderwave to clear a path will work nicely. It doesn't help forge a path through the underbrush, but it does get the deepest snow out of the way. After the group gets across this chasm, the Thunderwave plan will be a big help.
The Light spell, on the other hand, proves useless: it might help in fog, but the problem right now is too much whiteness. It's barely visible, and recasting it every five minutes will be far too tiring. The spell of heat is a mixed bag - as expected, when cast on a cloak it doesn't heat enough material to stave off the cold, but it does provide some relief.
Janus tries one last Thunderwave, blasting a spray of snow into a tree - and the snow briefly outlines a tiny humanoid figure that lets out a high pitched yelp and tumbles into the branches. Startled, he leans forward for a better view, and realizes that what he mistook for a living creature is merely a large icicle, frozen around a bundle of sticks that vaguely resemble splayed arms, which his display knocked off the tree.
[sblock=OOC]
5 successes, 0 failures
Arcana: DC 10: a nice creative use of Thunderwave. 1 success max for the challenge with this tactic.
I'll tally up Thunderwave as a success now, even though you're not going to be using it until the group continues.
You can only have 3 prestidigitation effects active at a time, each of which heats up 1 pound of non-living material. Basic clothing weighs 4 pounds. I'm going to say that each pound of clothing that's heated gives a +1 to any check where the warmth would help (mainly Endurance), so you can either choose 3 people to get +1's, or use multiple effects on one person to give them up to +3 by heating almost all of their cloak.
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