JoeNotCharles
First Post
Balth's arrow enters the cloud of icy vapour, cutting through it and leaving a roiling wake. The vapour seems to cling to the arrow, dragging it down and slowing its flight, and the hexer reacts with amazing speed - it grabs the goblin beside it by the scruff of its neck and yanks it around into the arrow's path. The goblin gurgles as the arrow strikes it in the chest, and the hexer drops the useless body at its feet.
Balth's movement has left the bowman with a clear shot at his back. That may have been a mistake - the bowman plugs him with its crossbow at point-blank range. Then, cackling wildly, it rushes past him and into the cloud, where it can dimly be seen rounding the hill.
The other bowman creeps out from its hiding place, not very stealthily, and lines up to take its own shot at Balth. It misses. It curses quietly (but not quietly enough) and drops to the ground in a futile attempt to maintain its cover.
[sblock=OOC]
The cloud gives partial concealment, so that's -2. Still, the first hits and the second misses.
The hexer uses Lead From the Rear as an immediate interrupt to redirect the attack to the adjacent Cutter 4, killing it.
Bowman 1 sheathes its sword with a minor action, shoots Balth for 6 damage with a standard action, and moves to K12 with a move action. (At this point its staying away from the hexer not to avoid area effects, but to stop the hexer from pulling that trick on it!)
Bowman 2 moves to J7, shoots at Balth (missing), and drops prone.
Murphy's turn!
28 - Balth (16/22 hp, Hunter's Quarry on Hexer, prone)
23 - Bowman 1 at K12 (2 damage, concealed while in cloud)
21 - Cutter 1 at L10
21 - Cutter 2 at L9
16 - Cutter 3 at M16 (concealed while in cloud)
15 - Cutter 4 at L10
14 - Bowman 2 at J7 (hidden, visible to everyone, prone)
14 - Murphy (18/26 hp, invisible to hexer until start of next turn)
12 - Shorrin (19/33 hp)
9 - Janus (22/22 hp, partial cover from sled)
7 - Cutter 5 at J19
6 - Hexer at G16 (61 damage, used 1 AP, concealed while in cloud)
5 - Larinza (14/24 hp, 2 failed death saves, +2 Init to all allies in LOS within 10 squares, allies in LOS who spend an action point regain 4 hp, slowed (save ends), +2 to all defenses until next turn)
4 - Cutter 6 at P11
[/sblock]
Balth's movement has left the bowman with a clear shot at his back. That may have been a mistake - the bowman plugs him with its crossbow at point-blank range. Then, cackling wildly, it rushes past him and into the cloud, where it can dimly be seen rounding the hill.
The other bowman creeps out from its hiding place, not very stealthily, and lines up to take its own shot at Balth. It misses. It curses quietly (but not quietly enough) and drops to the ground in a futile attempt to maintain its cover.
[sblock=OOC]
The cloud gives partial concealment, so that's -2. Still, the first hits and the second misses.
The hexer uses Lead From the Rear as an immediate interrupt to redirect the attack to the adjacent Cutter 4, killing it.
Bowman 1 sheathes its sword with a minor action, shoots Balth for 6 damage with a standard action, and moves to K12 with a move action. (At this point its staying away from the hexer not to avoid area effects, but to stop the hexer from pulling that trick on it!)
Bowman 2 moves to J7, shoots at Balth (missing), and drops prone.
Murphy's turn!
28 - Balth (16/22 hp, Hunter's Quarry on Hexer, prone)
23 - Bowman 1 at K12 (2 damage, concealed while in cloud)
14 - Bowman 2 at J7 (hidden, visible to everyone, prone)
14 - Murphy (18/26 hp, invisible to hexer until start of next turn)
12 - Shorrin (19/33 hp)
9 - Janus (22/22 hp, partial cover from sled)
6 - Hexer at G16 (61 damage, used 1 AP, concealed while in cloud)
5 - Larinza (14/24 hp, 2 failed death saves, +2 Init to all allies in LOS within 10 squares, allies in LOS who spend an action point regain 4 hp, slowed (save ends), +2 to all defenses until next turn)
[/sblock]

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