Larinza turns her back on the fallen Ice Warrior and rushes to Balth's side. She shoves the other warrior hard, forcing it back a few steps up the stairs, and yells to Janus,
"Get out of there! We're in the middle of a shooting gallery!" In the brief opening she's created, she kneels beside Balth and, with her shield up to protect them both, lays her sword at his side. She gathers up a fold of cloak in her other hand and holds it to his wounded head until the blood flow slows (although it does not stop completely). When he is out of danger she scoops up her sword again and stands ready to guard his retreat.
"You too, Balth! Don't just lie there, get out while you can!"
She moves southward, along the side of the stairs, and aims a furious cut at the unbalanced ice warrior. It bites deeply into its icy skin, and pure, clear water flows forth from the wound.
"All of you, retreat to the dining room! I'll hold them off!" She raises her shield into a defensive stance.
From above, the cold voice of the frostling chuckles.
"If they are ready to cower, leave them be," it commands.
"Let the shardlings feast..." The raider hesitates, torn between the command and its own battle lust.
[sblock=Status]
Don't want to be feeding you tactics, but it makes sense for Larinza to be urging people out of the fire zone right now. I suggested the dining room because it has a door next to Balth that he can zip right through - just a suggestion, though.
Larinza moves to F4 and attacks Ice Warrior Raider 2 with Opening Shove:
Opening Shove on Ice Warrior Raider 2 (1d20+7=14) vs Reflex. She pushes it to G4 and lets Janus shift 2 squares. The she uses Inspiring Word on Balth:
Inspiring Word on Balth (1d6=6) Balth regains 12 hp, and is no longer dying. (The flavour text was for Aid the Injured, until I noticed it's a standard action; I decided not to change it.) Then she spends an AP to attack again with Bastion of Defense:
Bastion of Defense on Ice Warrior Raider 2 (1d20+7=21, 3d8+4=19). It takes 19 damage, bloodying it, and all her allies get +1 to all defenses until the end of the encounter and 8 temporary hp.
Raider 2 holds its action (though it regenerates its 2 hp right now).
Murphy's turn. Also, Janus can shift 2 squares.
23 - Ice Warrior Raider 1 at D5 (
5 damage, marked by Shorrin, prone)
20 - Janus (
5/22 hp + 8 thp, +1 to all defenses)
19 - Ice Warrior Frostling at C3 (
0 damage, used Icy Burst, cold creatures within 5 squares gain Regeneration 2)
19 - Ice Warrior Icicle Hurler at ?? (
23 damage)
17 - Balth (
12/27 hp + 8 thp, +1 to all defenses, Hunter's Quarry on Icicle Hurler 1, prone)
12 - Shorrin (
11/33 hp + 8 thp, +1 to all defenses, slowed (save ends))
8 - Larinza (
16/29 hp, allies in LOS who spend an action point regain 4 hp)
8 - Ice Warrior Raider 2 at G3 (
20 damage, held action)
5 - Murphy (
26/26 hp + 8 thp, +1 to all defenses, Warlock's Curse on Raider 1)
[/sblock]