Larinza barrels into the raider on the stairs from the side, but despite its awkward-looking position, it doesn't budge. She looks down and sees that ice has spread from its feet to encase the edge of the step, locking it in place. As soon as it moves, the ice melts away.
While Larinza's attention is focused on her target, a second raider appears at the top of the right-hand set of stairs and charges down at Balth! The nimble elf ducks under the swing of its maul. More footsteps echo down from above - at least one more unseen enemy is moving on the second floor, somewhere to the northeast.
Murphy steps to the side to get a better angle of view and unleashes flame towards the ice creatures. The flames fizzle and die, overwhelmed by the powerful cold.
The first raider is now blocked from its target by both Shorrin and Larinza, and it can feel Murphy's cursed gaze on its back. As it glances back and forth, weapon brought up in a defensive stance, ice crystallizes out of the air around it to fill in the slight wound left by Murphy's attack.
Finally it settles on Shorrin as the most dangerous target, but cunningly feints towards Larinza instead. As Shorrin steps sideways to interpose his shield, it spins and swings overhand at him instead, bashing his maul into the dragonborn's shoulder while he's off-balance. Shorrin feels his reptilian blood slowing. The creature follows up by grabbing at Shorrin's shoulder with his free hand. Tendrils of ice start to spread out over Shorrin's skin, threatening to engulf him in ice yet again, but he's gotten used to this and shakes it off without flinching.
[sblock=Status]
Larinza moves to E5 and misses with Opening Shove. She uses Inspiring Word to heal Janus for 15.
Ice Warrior Raider 2 moves to G3 from somewhere to the north, and charges to G5, missing Balth:
Maul at Balth (w/+1 for charge) (1d20+9+1=12, 1d8+3=7)
Something else does something on the floor above.
Murphy moves to F1 and curses Raider 1, which takes 1 damage, then misses with Witchfire. (You can change you curse to Raider 2 if you prefer, since it moved into place before you.)
Raider 1 regenerates 2 hp, since it's in the Frostling's 5 square Icy Aura. It attacks Shorrin with its Maul:
Maul at Shorrin (1d20+9=27, 1d8+3=9). Shorrin takes 9 damage and is slowed (save ends). It follows up with Ice Embrace (a minor action), missing:
Ice Embrace at Shorrin (vs Fort) (1d20+7=13).
Janus's turn - don't forget to save vs slow!
23 - Ice Warrior Raider 1 at D5 (
0 damage, marked by Shorrin)
20 - Janus (
18/22 hp, slowed (save ends))
19 - Ice Warrior Frostling at C3 (
0 damage, used Icy Burst, cold creatures within 5 squares gain Regeneration 2)
19 - Ice Warrior Icicle Hurler at F3 (
25 damage)
17 - Balth (
18/27 hp, Hunter's Quarry on Icicle Hurler)
12 - Shorrin (
24/33 hp, slowed (save ends))
8 - Larinza (
29/29 hp, allies in LOS who spend an action point regain 4 hp)
8 - Ice Warrior Raider 2 at G5 (
0 damage)
5 - Murphy (
26/26 hp, Warlock's Curse on Raider 1)
[/sblock]