Menace of the Icy Spire (Ozymandias79 judging)


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"Well, I'm as ready as you are, but let us be completely prepared. A few minutes of rest will not delay us too long."

[sblock="OOC"]
Sorry didn't know you were waiting on me,

If we wait out 20 minutes that will allow me to use a Inspering Word on each of us and still be prepared for the next battle, so that's what I'd like to do. Instead of anyone using their surge themself let my inspering word do it simply for the boost.

Inspiring word bonus (1d6=4, 1d6=2, 1d6=6, 1d6=2, 1d6=5)

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[sblock=Inspiring Word]
First, I'm going to ignore Murphy's Inspiring Word roll and just use the rolls Larinza gave herself.

Ok, applying these rolls in order, we've got:

Janus: 18 + 5 (surge) + 4 (word) = 27 -> 22 / 22
Balth: 15 + 6 (surge) + 2 (word) = 23; spend another surge: 23 + 6 = 29 -> 27 / 27
Murphy: 17 + 6 (surge) + 6 (word) = 29 -> 26 / 26
Shorrin: 18 + 8 (surge) + 2 (word) = 28 -> 28 / 33
Larinza: 13 + 6 (surge) + 5 (word) = 24 -> 24 / 24

(Yes, that means the extra Inspiring Word healing on Janus and Balth were wasted; if I'd ignored Janus and started with the +4 to Balth, he'd only spend 1 surge but almost everyone would end up 1 to 3 points down, not enough to bother spending a second surge on.)

Shorrin, you might to spend another surge. I'll let you declare that any time up to your first turn next encounter starts.

So, unless I missed something, here's what you have left:

Balth: 2 healing surges, 1 AP
Janus: 5 healing surges, 0 AP
Larinza: 7 healing surges, 1 AP
Murphy: 7 healing surges, 1 AP
Shorrin: 11 healing surges, 0 AP
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Once you are rested, you step forward again and push on the door, keeping a close eye on the remaining statues and demonic gargoyles carved into the walls. Nothing else moves.

As you step inside, the wind dies down around you and the air becomes still for the first time in days, although you can still hear it howling outside. The air is still below freezing, and every surface is covered by a thin layer of frost - fortunately, it's not thick enough to make the stone floors slippery.

You find yourself in a large foyer with many exits. The decoration scheme in here is similar to the outside of the tower - carved demon faces leer down at you from every wall, as well as writhing on the floor. A single huge head, grinning with giant pointed teeth, is embossed in the ceiling 12 feet above you. This room has no furnishings except for two tall candelabras flanking the doors (unlit - pale, cold illumination hangs in the air from an unseen source), but through open archways to the left and right you can see tables and chairs. At the far end of the hall two wide staircases lead up to a balcony on the second floor, and beyond them are three closed wooden doors.

[sblock=OOC]
No need to place your tokens now, just tell me in general where you are moving to and what you're doing.

The black area is what you can't see yet - from your place near the southern door you can see a 5-foot wide strip through the eastern and western archways; you'll be able to see more by moving over to them and looking through.

The area outlined in red has an open ceiling leading to the floor above.

If there's anything unclear about the surroundings, please ask!
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Shorrin moves cautiously, peering down the hallway.

[sblock=ooc]

Yeah, i would like to spend another healing surge. Was aiming to be around 30hp, so I might as well top it off :)

I would like for Shorrin to look down hallway 3.

[/sblock]
 

Shorrin pokes his head around the left-hand doorway and finds a large banquet hall which runs the entire length of the tower.

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The table is set up with place settings for ten, all frozen solid. Thin traceries of frost cover the plates and spiral up the sides of the fine crystal glasses. A bowl of fruit on the sideboard appears perfectly preserved, glittering. The effect is that the room is suspended in a single moment of time, frozen just before a serving of dinner. Even the fireplaces at either end hold frozen blue flames.
 



"If this is a wizards tower, then what we are looking for is almost certainly up. Unless of course thats what they want us to think, then we should look for a way down. Of course, being a wizard, he would certainly be intelligent and would expect us to expect to go up, therefore he would make any hidden downstairs area most certainly trapped...." Janus wanders absently toward the stairs, mumbling and it would seem arguing with himself. He takes a nonchalant look up the stairs, shakes his head and stands deathly still in a trance like state.

[sblock=ooc]
Janus will attempt to detect any stronger than backgound magic.
Detect Magic skill check: 1d20+4=17
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