[sblock=Inspiring Word]
First, I'm going to ignore Murphy's Inspiring Word roll and just use the rolls Larinza gave herself.
Ok, applying these rolls in order, we've got:
Janus: 18 + 5 (surge) + 4 (word) = 27 -> 22 / 22
Balth: 15 + 6 (surge) + 2 (word) = 23; spend another surge: 23 + 6 = 29 -> 27 / 27
Murphy: 17 + 6 (surge) + 6 (word) = 29 -> 26 / 26
Shorrin: 18 + 8 (surge) + 2 (word) = 28 -> 28 / 33
Larinza: 13 + 6 (surge) + 5 (word) = 24 -> 24 / 24
(Yes, that means the extra Inspiring Word healing on Janus and Balth were wasted; if I'd ignored Janus and started with the +4 to Balth, he'd only spend 1 surge but almost everyone would end up 1 to 3 points down, not enough to bother spending a second surge on.)
Shorrin, you might to spend another surge. I'll let you declare that any time up to your first turn next encounter starts.
So, unless I missed something, here's what you have left:
Balth: 2 healing surges, 1 AP
Janus: 5 healing surges, 0 AP
Larinza: 7 healing surges, 1 AP
Murphy: 7 healing surges, 1 AP
Shorrin: 11 healing surges, 0 AP
[/sblock]
Once you are rested, you step forward again and push on the door, keeping a close eye on the remaining statues and demonic gargoyles carved into the walls. Nothing else moves.
As you step inside, the wind dies down around you and the air becomes still for the first time in days, although you can still hear it howling outside. The air is still below freezing, and every surface is covered by a thin layer of frost - fortunately, it's not thick enough to make the stone floors slippery.
You find yourself in a large foyer with many exits. The decoration scheme in here is similar to the outside of the tower - carved demon faces leer down at you from every wall, as well as writhing on the floor. A single huge head, grinning with giant pointed teeth, is embossed in the ceiling 12 feet above you. This room has no furnishings except for two tall candelabras flanking the doors (unlit - pale, cold illumination hangs in the air from an unseen source), but through open archways to the left and right you can see tables and chairs. At the far end of the hall two wide staircases lead up to a balcony on the second floor, and beyond them are three closed wooden doors.
[sblock=OOC]
No need to place your tokens now, just tell me in general where you are moving to and what you're doing.
The black area is what you can't see yet - from your place near the southern door you can see a 5-foot wide strip through the eastern and western archways; you'll be able to see more by moving over to them and looking through.
The area outlined in red has an open ceiling leading to the floor above.
If there's anything unclear about the surroundings, please ask!
[/sblock]