Mending

How about this:

The spell Fabricate (Sor/Wiz 5, Psi 4) allows you to manufacture an item from raw materials. If I have a high enough Craft modifier, can I make a new sword, using the old broken one as the "raw materials", and would the enchantment transfer? (And if so, would I be able to use this to turn a +1 Flaming Longsword into a +1 Flaming Scimitar?)

There are quite a few custom spells you could make for these sorts of things.
 

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Spatzimaus said:
How about this:

The spell Fabricate (Sor/Wiz 5, Psi 4) allows you to manufacture an item from raw materials. If I have a high enough Craft modifier, can I make a new sword, using the old broken one as the "raw materials", and would the enchantment transfer? (And if so, would I be able to use this to turn a +1 Flaming Longsword into a +1 Flaming Scimitar?)

There are quite a few custom spells you could make for these sorts of things.

Having the old sword be used as the raw materials is not a problem.

You can not make magic items with that spell and when a magic item is broken, it is no longer magical and needs to be reenchanted useing the rules in the DMG.
 

officeronin said:


I added a quiver of returning and mending (I took the same price of the scabbard of keen edges and added 2000 for the mending). Arrows drawn from the quiver return and mend one round after leaving the possessor of the quiver.

Of course, we also houseruled that only the heads of the arrows were magical, so mending would work on the broken shaft.

OfficeRonin

I like the idea of a quiver that mends arrows placed in it. The returning part is a bit on the fuzzing the line side but I dont think it really hurts anything.
 

Grayhawk said:

But I still feel a wizard should be able to mend a broken sword.
You could always cast summon monster III (or better). Call for formian workers from the level 2 list. If you get three or more, they can work together to cast make whole as a full-round action.

;)
 

officeronin said:
Of course, we also houseruled that only the heads of the arrows were magical, so mending would work on the broken shaft.
All arrows that are mended in this way in my game are just normal arrows. I would never allow Mending to mend a magical arrow that retained its magic. It would just be a normal arrow. YMMV. :D
 

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