Mental Bloc - IC

(OOC: Should I use the initiative I rolled before-15?)

Reed leaps to the nearest available cover, bringing his revolver to bear on the nearest foe. His shot echos off the walls in the relatively confined space of the resteraunt.

So it was a trap. They knew I was coming after all. Too late now, I guess.

Reed's eyes dart around the room, sizing up everyone in it. He notices the familiar face of of Lex among the other five combatants.


Attack: Attack (1d20+6=23)

Damage: Damage (2d8=6)
 

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OOC: Lex has already acted for this round, so if they are engaging then let me/us know what they are doing this round and I'll respond (hopefully) next round.
 

We can all roll Init if you like; everyone is here and now. Worked better than I thought, actually. Plus yesterday was my face-to-face gaming night; sorry for the delay.
 





Lex, Male Cha3/Tel1 (Def 14, HP: 27/27, PP: 6/7(4/7 free 0lvl uses)

Lex switches targets to the other goon, trying to blast him with a daze effect this time before moving away from them towards the kitchen door...

[sblock=OOC]Daze- Will save DC13 or take no actions for 1 round. (Unless target has 5 or more HD, then unaffected)[/sblock]
 



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