Espen Gätzschmann said:
I got into an argument (although a friendly one) today with a Christian girl I know, where she said she'd hear that roleplaying games can turn people mentally unstable, and make them gradually "become" the role they play in the game, in real life. Of course, we all know that this is false, but I want to show her some better arguments than just my own. Some time ago, someone in this forum linked to an excellent article about things like these, but I can't find it again.
I'd appreciate it if any of you can link me to online articles about this topic, preferably well researched ones. She said she'd like to read any articles about this.
The Escapist, as others have said. Also, if you have access to old Dragon mags (or the CD compilation), one of the editorials was from a guy who was an army base psychiatrist in peacetime for quite a few years. In case you haven't heard, a *lot* of gaming goes on on army bases in peacetime: a whole lot of people with nowhere to go, coordinated schedules, and a fair amount of freetime. Anyway, if you don't need to cite the authority, i can sum it up by saying that he saw a lot of people lose touch with reality in that time. He never saw one person whose delusions had anything to do with RPGs. In fact, the most common basis for delusions was the bible.
When people lose touch with reality, they latch onto a something else, and usually a belief system is the most powerful thing in their life. And, in the US, that generally means religion, and usually Christianity. RPGs just can't compete with religion for importance to a person's fundamental outlook on life, at least for most people.
The actor analogy is another good one--especially soap actors, who might be in character for the better part of the day 5 days a week, most of the year.
And, preemptively, before it comes up, i'll point out the suicide statistics. First of all, AFAIK, in the final analysis, no suicide in the US has ever been linked, even partially, to RPGs. But, even if every suicide ever attributed to RPGs by anyone, regardless of how shaky their evidence was, were accepted as RPG-related, that would be far from proving that RPGs cause or contribute to suicide. In fact, taking a fairly conservative, but reasonable, estimate for the number of RPGers out there (the number of AD&D1/2 PHs sold--which should significantly undercount RPers, given the number who bought both, plus the number who play only other games, plus the number who play without owning their own rulebook), you find that the suicide rate among RPers is considerably lower than the national average. And the larger the number of gamers actually out there (since that estimate is very likely to undercount, and extremely unlikely to overcount), the better that rate gets. So, there is no evidence that RPing contributes to mental instability, and some evidence that it counters it.
Oh, and i believe one of the citations you'll find on The Escapist's website is a psych journal article that specifically analyzed a semi-random group of RPers and compared them to a control group or two, and found no measurable difference in mental stability.