Right, I'm going home. Why I even try...BVB said:So where did the idea for a mercurial sword come from, anyway? Was it originally an element in a fantasy novel? I'd love to read more about it, if only I knew where to look ...
Negative Zero said:y'know, the so called "game balance" argment is just the ultimate GMs tool for telling a player "nyah-nyah you ca-an't haaave it!"
seriously tho, DnD IS a min-maxer's game. always has been. (at least 3.0 which is the bulk of my DnD experience always has been.) the DnD system assumes that the characters will specialise. and that different specialties will come together to make a great fighting whole. heck there was even min-maxing advice in the back oh my PHB.
the idea that somehow you were a "munchkin" if you were specialised in combat simply came about when some of us got older and started getting tired/bored with simply killing things. there is nothing wrong with powerful weapons. unless of course you've "graduated" to more social games. in which case, just don't use 'em.
~NegZ
Correct. Personally I think the errata'd mercurial greatsword is kind of silly, but if a player wanted one I'd be happy to let them. (Indeed, I might say the same pre-errata, if I got to errata it myself.If a player want an item then it is up to the player and the Gm to come to terms. Game balance it ultimately in the DM hand. if the party is tough then you just add a few more mobs . If the game master feels some how a weapon is unbalancing there are lots of ways to bring the game in balance, .The game is about both the players and the game master creating a good game right?
Ken
Carceri said:It isn't so much JUST the mercurial greatsword as it is the character wielding it. Ok, let me give you an example of what the character wielding one of these in the campaign I am running. He's a half-orc fighter/weapon master; with feats that are geared towards getting the most he possibly can out the particular weapon he uses (improved crit, power critical, specialization). I don't think some of you are taking into account such things when seriously weighing the differences between a standard greatsword wielder and a mercurial greatsword wielder.
DiFier said:My problem with the Mecurial great sword is definitally concept. The idea works great for chopping off heads that are on a chopping block. but I think that there would be a problem with overextention. you don't have to worry about overextention when you are chopping off a head as an executioner. but when you are using it in a fight it would be all wacky. most swords ballance very close to the hilt. I think that they should have left the Mecurial great sword as it was originally but added that when you use it against an apponint who treatens you, they get an attack of opertunity. if you attack someone, hit or miss, you open yourself up to an AoO. makes sence to me. I don't think too many people would take it with that stipulation.
(Psi)SeveredHead said:... Yes, DnD is a "munchkin's paradise" since the game designers can't possibly fix every abuse. ...
totoro said:
Perhaps you better fix the orcish double axe, dwarven urgrosh, battle axe, and flail while you are at it.
Carceri said:I feel the mercurial greatsword is the most broken weapon I've ever seen.