KnowTheToe
First Post
Improved Critical and X4 dmg on a D12 is more than silly, It is stupid. I would not have these as available weapons. Possibly use the same feature as an enchantment, similar to keen.
Bad
Bad
NoOneofConsequence said:Why are mercurial weapons dumb/stupid/bad? I don't want a game mechanic answer - I think the obsession with making everything "balanced" (whatever that means) in 3e is pointless anyway.
I'm asking why the concept is a problem. It doesn't bother me personally.
NoOneofConsequence said:Many thanks arwink for a swift and reasoned reply. I must confess that, since only a couple of my gaming group are long term, serious gamers, flavour always rules over mechanics for us. But, given that some weapons are better than others - in terms of damage, or crit capability, and the fact that mercurial weapons require separate EWP to wield, how do they throw out the balance?
NoOneofConsequence said:Alright, I'm still a relative newbie, so I'll bite.
Why are mercurial weapons dumb/stupid/bad? I don't want a game mechanic answer - I think the obsession with making everything "balanced" (whatever that means) in 3e is pointless anyway.
I'm asking why the concept is a problem. It doesn't bother me personally.
For a weapon that you're going to want to pull back into a defensive stance so that you can parry the blades coming at you, it's suicide - your swings are going to overextend you every time, leaving you wide open to be clobbered by any halfway competent opponent.