Merellin

the Jester

Legend
My homebrewed campaign world is an infinite ocean, and I've either considered running or run underwater adventures on several occasions. Early on I decided I wanted a sort of dolphinwere pc race, and thus was born the merellin. Here's the 3.5 version of same; any feedback? Anything that needs fixin'? Did I underestimate (or overestimate) the LA? Whatcha think?

MERELLIN
The merellin are a cetacean shapechanging race. In their natural form, merellin look like Medium-size dolphins. They can also assume a humanoid shape in order to travel on land, and they often act as the go-betweens between human fishermen and the dolphins and whales. Universally known as ‘good guys of the sea,’ merellin are good companions with a number of diverse abilities.

Personality: Merellin tend to be curious, playful, good-natured and loyal. They love to perform spectacular acts of swimming, to play harmless practical jokes, singing and dancing. Merellin are sometimes reckless and driven to foolishness by their inherent curiosity.

Physical Description: Merellin have blue-grey skin that looks almost silvery when wet. They have almost no hair in either of their forms; what little they do have is typically silver, white, grey, black or blue. In humanoid form a merellin stands 5 ½’ to 6 ½’ tall, with both sexes running the gamut of sizes. Most merellin weigh from 200-300 lbs. In the merellin’s natural, dolphin form, its length extends about 20% but its weight remains the same.

Relations: Dwarves distrust “fish” but merellin like their fundamental goodness and tendency to see the right and wrong of a situation. Humans tend to overfish and so merellin have less tolerance for them than they do for other races. Most land-based races enjoy merellin for their good nature.

Alignment: Merellin are usually lawful good. There are exceptions, but even most of these are good-aligned or lawful neutral.

Religion: Being sea creatures, almost all merellin worship the Sea Queen.

Language: Merellin speak Dolphin (which has no written form). The most likely other tongues for a merellin to know are Whale, Aquan, Forinthian, Peshan, Sahuagin and Locathah.

Names: Merellin names sound like dolphin noises to human and demihuman ears. Their names tend to things like Akkakathan.

Adventurers: The same curiosity that gets so many merellin into trouble often draws them into the life of an adventurer. They sometimes begin adventuring in order to protect their friends from menaces above the waves (or below), going where others cannot due to its ability to change shape.

MERELLIN RACIAL TRAITS

-2 wisdom, +2 charisma. Merellin are fun to be around but tend to get into trouble due to their impetuous curiosity.

Medium size. No special bonuses or penalties due to size.

A merellin’s base land speed is 20’ (humanoid form only). It has a swim speed of 30’ in humanoid form or 60’ in dolphin form.

A merellin has the humanoid type and the shapechanger subtype.

A merellin can see twice as well as a surface-dweller in water.

Blindsense: underwater only, as a free action on her turn, 60’ radius.

Change shape: a merellin may change shape as a full-round action, changing from dolphin to humanoid form or vice-versa at will. Equipment does not change with the character, but may fall off or something similar; merellin harnesses will stay on the creature in either form. In dolphin form, the merellin has a +3 natural armor bonus and a slam attack (this is a primary attack, deals 2d4 hp of damage).

Hold breath: in either form, the merellin can hold its breath for 6 x its constitution score rounds before it risks drowning.

As a creature with a swim speed, a merellin has a +8 racial bonus on swim checks and can choose to take 10 even if distracted or threatened. It can use the run action when swimming, provided it swims in a straight line.

Automatic languages: Dolphin and Peshan or Forinthian. Bonus language: Whale, Aquan, Locathah, Sahuagin.

Favored class: paladin. Merellin do not suffer any penalty when multiclassing as a paladin and may continue to take paladin levels even after taking levels in other classes.

Level Adjustment: +1. A merellin’s ability to function both on land and underwater, where others cannot, and its blindsight within the water make it a stronger race than standard pc races.
 

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Finally, here's my most recent addition to the campaign lore on merellin: the merellin paragon, modeled after the racial paragons in Unearthed Arcana.

Merellin Paragon
A merellin paragon is of the sea and land both, and is able to move quickly from one environment to the next.

Hit Die: d8

Class Skills: Diplomacy (cha), Escape Artist (dex), Handle Animal (cha), Heal (wis), Jump (str), Listen (wis), Perform (cha), Sense Motive (wis), Speak Language, Survival (wis), Swim (str), Tumble (dex). Skill points per level: 4 + int modifier.

Base Attack: Medium (as cleric)

Good Saves: All

Poor Saves: None

Level--Special Abilities
1-- Increased Land Speed
2-- Quick Change
3-- Ability Boost (cha +2)

CLASS FEATURES
Weapon and Armor Proficiencies:
The merellin paragon gain no new weapon or armor proficiencies.

Increased Land Speed: The merellin paragon’s base speed on land (while in humanoid form) becomes 30’.

Quick Change: When the merellin paragon changes shape, it takes only a standard action (rather than a full round action).

Ability Boost: At 3rd level, the merellin paragon’s charisma increases by two.
 


4 things

one they sound like chaotic good to me with the pranks and the curiosity

paladin fc with a wis penalty? paladin playing pranks? i don't see it unless they paladins of freedom, or maybe bard as fc, bard is much bettir match and since dolphin and whale both work under water the songs still work

paragons aren't about compensating for weaknesses but enhancing strengths of a race, maybe increase swim speed insted of land speed

finally the slam attack is that +str mod or +11/2 str mod
 

evolved said:
4 things

one they sound like chaotic good to me with the pranks and the curiosity

paladin fc with a wis penalty? paladin playing pranks? i don't see it unless they paladins of freedom, or maybe bard as fc, bard is much bettir match and since dolphin and whale both work under water the songs still work

paragons aren't about compensating for weaknesses but enhancing strengths of a race, maybe increase swim speed insted of land speed

finally the slam attack is that +str mod or +11/2 str mod


I agree about the bards and song (especially as a preferred class), but about the pranks...

In fiction (especially anime) how often do you here about high level monks pulling pranks on others?

In real life, there is a story about Morihei Ueshiba (I apologize for butchering the name) whacking a cartoonist upside the head with his own cigar, shortly after this same cartoonist walked into the dojo with coat, hat, and shoes. Both of them ended up laughing about it and moved on.

In other words,...since when does having a sense of honor effect the fact that one has a sense of humor?



Paragon is just a term. The race and culture will determine what is concidered a higher achievement.
 
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I would think a progressive feat chain for the Merrellin's shapechanging ability would be in order. It's just one of those things like innate flight that, if not perfect, I would like to have the option of improving upon.

At first, I would allow multiple aquatic forms. Then I would allow multiple land forms, later who knows? I'd key this to level, cha, and possibly disguise ranks never outshining the druid class.

I'll think this over and get back to you.
I also tend to agree with evolved, they sound somewhat CG to me.

P.S. I'm a total lurker but I'd like to say your Story Hour (and adjudication of high level play) is very enjoyable. Keep up the good great work.
 


Thanks for the feedback! :D

LG vs. CG- I wanted merellin to be the 'good guys of the sea.' Just as there are many tales of dolphins helping drowning sailors and stuff- I wanted merellin to be the bridge between dolphins (also LG imc) and landlubbers. The reason for the Lawful tendency is that they are very group and family oriented, with strong traditions and social mores that they live by. The merellin as a race have a code to help all other creatures, and to help as many as possible as much as possible (think of undersea utilitarianism). They also trade in groups with sailors and other 'outwaterers'. Generally, merellin travel in pods with strong personal and group ties; they have very extended senses of family and allegience and are strongly tied to whales.

I have absolutely nothing against Chaos (believe me!), and I'm definitely not one of those who confuse chaos with evil and law with good. So this doesn't have to do so much with the 'good guys of the sea' aspect- however, I also don't think being a prankster and having a sense of humor necessitates a non-lawful alignment either. Just because a lot of LG characters are portrayed as 'stiff' in dnd literature doesn't mean they have to be.

Another reason for the LG alignment, and for paladin as favored class, is campaign history. If you'll recall (that is, if you played in previous editions), only humans could be paladins. Well, one thing that set merellin apart in my 2e campaign was the option of being a paladin. In fact, a merellin could even be a paladin/cleric or paladin/bard (an exception to the 'no-lawful-bards' rule in 2e). To keep this bit of campaign 'flavor' I made their favored class pally and gave 'em the multiclassing bennies.

All of this brings up another question, of course, regarding whales and dolphins in my game. They average out at Int 10, just like humans- so should I change their Type?? And if so, into what? Magical Beast just feels wrong- they're no more 'magical' than a human is... they're just also as smart as a human.

Anyway, thanks, everyone, for your feedback! A couple of more specific questions I have-

1. Should I change the merellin paragon's quick change ability to a move or even a free action?

2. Hmm, increased land speed vs. increased swim speed- maybe both? Or would that be too much?

Thanks again!
 


Storyteller01 said:
MAybe just make them a shapeshifter type, with no subtype??

Unfortunately, 3.5 has not shapeshifter type.

I guess that, for merellin, Magical Beast is appropriate (after all, they change shape); but what about whales and dolphins??
 

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